Geometry Nodes: add utility to process all instances separately

This adds a new `GeometrySet::modify_geometry_sets` method that can be
used to update each sub-geometry-set separately without making any
instances real.

Differential Revision: https://developer.blender.org/D12650
This commit is contained in:
Jacques Lucke 2021-09-27 17:35:26 +02:00
parent 2189dfd6e2
commit 0559971ab3
Notes: blender-bot 2023-02-14 11:08:33 +01:00
Referenced by commit 44e4f077a9, Geometry Nodes: Run nodes once on unique instance data
5 changed files with 104 additions and 48 deletions

View File

@ -309,6 +309,10 @@ struct GeometrySet {
bool include_instances,
blender::Map<blender::bke::AttributeIDRef, AttributeKind> &r_attributes) const;
using ForeachSubGeometryCallback = blender::FunctionRef<void(GeometrySet &geometry_set)>;
void modify_geometry_sets(ForeachSubGeometryCallback callback);
/* Utility methods for creation. */
static GeometrySet create_with_mesh(
Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
@ -479,7 +483,7 @@ class InstanceReference {
Type type_ = Type::None;
/** Depending on the type this is either null, an Object or Collection pointer. */
void *data_ = nullptr;
std::shared_ptr<GeometrySet> geometry_set_;
std::unique_ptr<GeometrySet> geometry_set_;
public:
InstanceReference() = default;
@ -494,10 +498,27 @@ class InstanceReference {
InstanceReference(GeometrySet geometry_set)
: type_(Type::GeometrySet),
geometry_set_(std::make_shared<GeometrySet>(std::move(geometry_set)))
geometry_set_(std::make_unique<GeometrySet>(std::move(geometry_set)))
{
}
InstanceReference(const InstanceReference &other) : type_(other.type_), data_(other.data_)
{
if (other.geometry_set_) {
geometry_set_ = std::make_unique<GeometrySet>(*other.geometry_set_);
}
}
InstanceReference &operator=(const InstanceReference &other)
{
if (this == &other) {
return *this;
}
this->~InstanceReference();
new (this) InstanceReference(other);
return *this;
}
Type type() const
{
return type_;

View File

@ -124,37 +124,6 @@ blender::Span<int> InstancesComponent::instance_ids() const
return instance_ids_;
}
/**
* If references have a collection or object type, convert them into geometry instances. This
* will join geometry components from nested instances if necessary. After that, the geometry
* sets can be edited.
*/
void InstancesComponent::ensure_geometry_instances()
{
VectorSet<InstanceReference> new_references;
new_references.reserve(references_.size());
for (const InstanceReference &reference : references_) {
if (reference.type() == InstanceReference::Type::Object) {
GeometrySet geometry_set;
InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
const int handle = instances.add_reference(reference.object());
instances.add_instance(handle, float4x4::identity());
new_references.add_new(geometry_set);
}
else if (reference.type() == InstanceReference::Type::Collection) {
GeometrySet geometry_set;
InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
const int handle = instances.add_reference(reference.collection());
instances.add_instance(handle, float4x4::identity());
new_references.add_new(geometry_set);
}
else {
new_references.add_new(reference);
}
}
references_ = std::move(new_references);
}
/**
* With write access to the instances component, the data in the instanced geometry sets can be
* changed. This is a function on the component rather than each reference to ensure `const`
@ -162,7 +131,8 @@ void InstancesComponent::ensure_geometry_instances()
*/
GeometrySet &InstancesComponent::geometry_set_from_reference(const int reference_index)
{
/* If this assert fails, it means #ensure_geometry_instances must be called first. */
/* If this assert fails, it means #ensure_geometry_instances must be called first or that the
* reference can't be converted to a geometry set. */
BLI_assert(references_[reference_index].type() == InstanceReference::Type::GeometrySet);
/* The const cast is okay because the instance's hash in the set

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@ -458,6 +458,28 @@ void GeometrySet::gather_attributes_for_propagation(
delete dummy_component;
}
/**
* Modify every (recursive) instance separately. This is often more efficient than realizing all
* instances just to change the same thing on all of them.
*/
void GeometrySet::modify_geometry_sets(ForeachSubGeometryCallback callback)
{
callback(*this);
if (!this->has_instances()) {
return;
}
/* In the future this can be improved by deduplicating instance references across different
* instances. */
InstancesComponent &instances_component = this->get_component_for_write<InstancesComponent>();
instances_component.ensure_geometry_instances();
for (const int handle : instances_component.references().index_range()) {
if (instances_component.references()[handle].type() == InstanceReference::Type::GeometrySet) {
GeometrySet &instance_geometry = instances_component.geometry_set_from_reference(handle);
instance_geometry.modify_geometry_sets(callback);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */

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@ -652,3 +652,58 @@ void InstancesComponent::foreach_referenced_geometry(
}
}
}
/**
* If references have a collection or object type, convert them into geometry instances
* recursively. After that, the geometry sets can be edited. There may still be instances of other
* types of they can't be converted to geometry sets.
*/
void InstancesComponent::ensure_geometry_instances()
{
using namespace blender;
using namespace blender::bke;
VectorSet<InstanceReference> new_references;
new_references.reserve(references_.size());
for (const InstanceReference &reference : references_) {
switch (reference.type()) {
case InstanceReference::Type::None:
case InstanceReference::Type::GeometrySet: {
/* Those references can stay as their were. */
new_references.add_new(reference);
break;
}
case InstanceReference::Type::Object: {
/* Create a new reference that contains the geometry set of the object. We may want to
* treat e.g. lamps and similar object types separately here. */
const Object &object = reference.object();
GeometrySet object_geometry_set = object_get_geometry_set_for_read(object);
if (object_geometry_set.has_instances()) {
InstancesComponent &component =
object_geometry_set.get_component_for_write<InstancesComponent>();
component.ensure_geometry_instances();
}
new_references.add_new(std::move(object_geometry_set));
break;
}
case InstanceReference::Type::Collection: {
/* Create a new reference that contains a geometry set that contains all objects from the
* collection as instances. */
GeometrySet collection_geometry_set;
InstancesComponent &component =
collection_geometry_set.get_component_for_write<InstancesComponent>();
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const int handle = component.add_reference(*object);
component.add_instance(handle, object->obmat);
float4x4 &transform = component.instance_transforms().last();
sub_v3_v3(transform.values[3], collection.instance_offset);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
component.ensure_geometry_instances();
new_references.add_new(std::move(collection_geometry_set));
break;
}
}
}
references_ = std::move(new_references);
}

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@ -154,20 +154,8 @@ static void geo_node_curve_fill_exec(GeoNodeExecParams params)
const NodeGeometryCurveFill &storage = *(const NodeGeometryCurveFill *)params.node().storage;
const GeometryNodeCurveFillMode mode = (GeometryNodeCurveFillMode)storage.mode;
if (geometry_set.has_instances()) {
InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
instances.ensure_geometry_instances();
threading::parallel_for(IndexRange(instances.references_amount()), 16, [&](IndexRange range) {
for (int i : range) {
GeometrySet &geometry_set = instances.geometry_set_from_reference(i);
geometry_set = bke::geometry_set_realize_instances(geometry_set);
curve_fill_calculate(geometry_set, mode);
}
});
}
curve_fill_calculate(geometry_set, mode);
geometry_set.modify_geometry_sets(
[&](GeometrySet &geometry_set) { curve_fill_calculate(geometry_set, mode); });
params.set_output("Mesh", std::move(geometry_set));
}