Geometry Nodes: Mesh Island Node

This node is a field input that outputs a separate index for each mesh island.
The indices are based on the order of the lowest-numbered vertex in each island.

Authoring help from @hooglyboogly

Differential Revision: https://developer.blender.org/D13504
This commit is contained in:
Johnny Matthews 2021-12-08 10:14:03 -06:00
parent 72b39d3f92
commit 069d63561a
7 changed files with 107 additions and 0 deletions

View File

@ -154,6 +154,7 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeInputMeshEdgeVertices")
yield NodeItem("GeometryNodeInputMeshFaceArea")
yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
yield NodeItem("GeometryNodeInputMeshIsland")
yield NodeItem("GeometryNodeInputShadeSmooth")
yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())

View File

@ -1717,6 +1717,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
#define GEO_NODE_INPUT_MESH_ISLAND 1144
/** \} */
/* -------------------------------------------------------------------- */

View File

@ -5811,6 +5811,7 @@ static void registerGeometryNodes()
register_node_type_geo_input_mesh_edge_vertices();
register_node_type_geo_input_mesh_face_area();
register_node_type_geo_input_mesh_face_neighbors();
register_node_type_geo_input_mesh_island();
register_node_type_geo_input_mesh_vertex_neighbors();
register_node_type_geo_input_normal();
register_node_type_geo_input_position();

View File

@ -109,6 +109,7 @@ void register_node_type_geo_input_mesh_edge_neighbors(void);
void register_node_type_geo_input_mesh_edge_vertices(void);
void register_node_type_geo_input_mesh_face_area(void);
void register_node_type_geo_input_mesh_face_neighbors(void);
void register_node_type_geo_input_mesh_island(void);
void register_node_type_geo_input_mesh_vertex_neighbors(void);
void register_node_type_geo_input_normal(void);
void register_node_type_geo_input_position(void);

View File

@ -362,6 +362,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS, 0, "MESH_EDGE_NEIGHBOR
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS", InputMeshFaceNeighbors, "Face Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_ISLAND, 0, "MESH_ISLAND", InputMeshIsland, "Mesh Island", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_NORMAL, 0, "INPUT_NORMAL", InputNormal, "Normal", "")
DefNode(GeometryNode, GEO_NODE_INPUT_POSITION, 0, "POSITION", InputPosition, "Position", "")

View File

@ -127,6 +127,7 @@ set(SRC
nodes/node_geo_input_mesh_edge_vertices.cc
nodes/node_geo_input_mesh_face_area.cc
nodes/node_geo_input_mesh_face_neighbors.cc
nodes/node_geo_input_mesh_island.cc
nodes/node_geo_input_mesh_vertex_neighbors.cc
nodes/node_geo_input_normal.cc
nodes/node_geo_input_position.cc

View File

@ -0,0 +1,101 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "BLI_disjoint_set.hh"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_mesh_island_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Index"))
.field_source()
.description(N_("Island indices are based on the order of the lowest-numbered vertex "
"contained in each island"));
}
class IslandFieldInput final : public GeometryFieldInput {
public:
IslandFieldInput() : GeometryFieldInput(CPPType::get<int>(), "Island Index")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const GeometryComponent &component,
const AttributeDomain domain,
IndexMask UNUSED(mask)) const final
{
if (component.type() != GEO_COMPONENT_TYPE_MESH) {
return {};
}
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
const Mesh *mesh = mesh_component.get_for_read();
if (mesh == nullptr) {
return {};
}
DisjointSet islands(mesh->totvert);
for (const int i : IndexRange(mesh->totedge)) {
islands.join(mesh->medge[i].v1, mesh->medge[i].v2);
}
Array<int> output(mesh->totvert);
VectorSet<int> ordered_roots;
for (const int i : IndexRange(mesh->totvert)) {
const int64_t root = islands.find_root(i);
output[i] = ordered_roots.index_of_or_add(root);
}
return mesh_component.attribute_try_adapt_domain<int>(
VArray<int>::ForContainer(std::move(output)), ATTR_DOMAIN_POINT, domain);
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 635467354;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const IslandFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<int> island_field{std::make_shared<IslandFieldInput>()};
params.set_output("Index", std::move(island_field));
}
} // namespace blender::nodes::node_geo_input_mesh_island_cc
void register_node_type_geo_input_mesh_island()
{
namespace file_ns = blender::nodes::node_geo_input_mesh_island_cc;
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_INPUT_MESH_ISLAND, "Mesh Island", NODE_CLASS_INPUT, 0);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}