Objects: new 3D cursor alignment option when adding objects

The choices are now World, View and 3D Cursor.

This breaks Python API compatibility, add-ons that add objects with this
parameter will need to be updated.

Differential Revision: https://developer.blender.org/D4706
This commit is contained in:
Hans Goudey 2019-05-15 16:56:22 +02:00 committed by Brecht Van Lommel
parent ddae9c9232
commit 06fe2a5e0c
Notes: blender-bot 2023-02-14 03:34:17 +01:00
Referenced by commit da25748be7, Python Templates: Fix Operator Mesh Add
Referenced by commit 3b8a14a3c0, Fix T65878: "Bpy.ops.object.camera_add" doesn't take the rotation
Referenced by commit 2896ce7bc7, Fix using non-euler cursor orientation
8 changed files with 99 additions and 54 deletions

View File

@ -34,6 +34,7 @@ import bpy
from bpy.props import (
BoolProperty,
FloatVectorProperty,
EnumProperty,
)
@ -66,36 +67,32 @@ def add_object_align_init(context, operator):
properties.location = location.to_translation()
# rotation
view_align = (context.preferences.edit.object_align == 'VIEW')
view_align_force = False
add_align_preference = context.preferences.edit.object_align
if operator:
if properties.is_property_set("view_align"):
view_align = view_align_force = operator.view_align
else:
if properties.is_property_set("rotation"):
# ugh, 'view_align' callback resets
value = properties.rotation[:]
properties.view_align = view_align
properties.rotation = value
del value
else:
properties.view_align = view_align
if not properties.is_property_set("rotation"):
# So one of "align" and "rotation" will be set
properties.align = add_align_preference
if operator and (properties.is_property_set("rotation") and
not view_align_force):
rotation = Euler(properties.rotation).to_matrix().to_4x4()
else:
if view_align and space_data:
if properties.align == 'WORLD':
rotation = properties.rotation.to_matrix().to_4x4()
elif properties.align == 'VIEW':
rotation = space_data.region_3d.view_matrix.to_3x3().inverted()
rotation.resize_4x4()
properties.rotation = rotation.to_euler()
elif properties.align == 'CURSOR':
rotation = context.scene.cursor.rotation_euler.to_matrix().to_4x4()
properties.rotation = rotation.to_euler()
else:
rotation = properties.rotation.to_matrix().to_4x4()
else:
if (add_align_preference == 'VIEW') and space_data:
rotation = space_data.region_3d.view_matrix.to_3x3().inverted()
rotation.resize_4x4()
elif add_align_preference == 'CURSOR':
rotation = context.scene.cursor.rotation_euler.to_matrix().to_4x4()
else:
rotation = Matrix()
# set the operator properties
if operator:
properties.rotation = rotation.to_euler()
return location @ rotation
@ -168,14 +165,20 @@ def object_data_add(context, obdata, operator=None, name=None):
class AddObjectHelper:
def view_align_update_callback(self, _context):
if not self.view_align:
def align_update_callback(self, _context):
if self.align == 'WORLD':
self.rotation.zero()
view_align: BoolProperty(
name="Align to View",
default=False,
update=view_align_update_callback,
align_items = (
('WORLD', "World", "Align the new object to the world"),
('VIEW', "View", "Align the new object to the view"),
('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
)
align: EnumProperty(
name="Align",
items=align_items,
default='WORLD',
update=align_update_callback,
)
location: FloatVectorProperty(
name="Location",

View File

@ -202,7 +202,7 @@ class AddTorus(Operator, object_utils.AddObjectHelper):
col = layout.column(align=True)
col.prop(self, "generate_uvs")
col.separator()
col.prop(self, "view_align")
col.prop(self, "align")
col = layout.column(align=True)
col.label(text="Location")

View File

@ -912,7 +912,7 @@ class LoadImageAsEmpty:
'INVOKE_REGION_WIN',
type='IMAGE',
location=cursor,
view_align=self.view_align,
align=('VIEW' if self.view_align else 'WORLD'),
)
obj = context.active_object

View File

@ -75,10 +75,17 @@ class AddBox(bpy.types.Operator):
)
# generic transform props
view_align: BoolProperty(
name="Align to View",
default=False,
align_items = (
('WORLD', "World", "Align the new object to the world"),
('VIEW', "View", "Align the new object to the view"),
('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
)
align: EnumProperty(
name="Align",
items=align_items,
default='WORLD',
update=AddObjectHelper.align_update_callback,
)
location: FloatVectorProperty(
name="Location",
subtype='TRANSLATION',

View File

@ -161,6 +161,18 @@ static EnumPropertyItem lightprobe_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
enum ObjectAlign {
ALIGN_WORLD,
ALIGN_VIEW,
ALIGN_CURSOR,
} ALIGN_OPTIONS;
static const EnumPropertyItem align_options[] = {
{ALIGN_WORLD, "WORLD", 0, "World", "Align the new object to the world"},
{ALIGN_VIEW, "VIEW", 0, "View", "Align the new object to the view"},
{ALIGN_CURSOR, "CURSOR", 0, "3D Cursor", "Use the 3D cursor orientation for the new object"},
{0, NULL, 0, NULL, NULL}};
/************************** Exported *****************************/
void ED_object_location_from_view(bContext *C, float loc[3])
@ -291,16 +303,15 @@ void ED_object_add_generic_props(wmOperatorType *ot, bool do_editmode)
{
PropertyRNA *prop;
/* note: this property gets hidden for add-camera operator */
prop = RNA_def_boolean(
ot->srna, "view_align", 0, "Align to View", "Align the new object to the view");
RNA_def_property_update_runtime(prop, view_align_update);
if (do_editmode) {
prop = RNA_def_boolean(
ot->srna, "enter_editmode", 0, "Enter Editmode", "Enter editmode when adding this object");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/* note: this property gets hidden for add-camera operator */
prop = RNA_def_enum(
ot->srna, "align", align_options, ALIGN_WORLD, "Align", "The alignment of the new object");
RNA_def_property_update_runtime(prop, view_align_update);
prop = RNA_def_float_vector_xyz(ot->srna,
"location",
@ -392,23 +403,42 @@ bool ED_object_add_generic_get_opts(bContext *C,
rot = _rot;
}
prop = RNA_struct_find_property(op->ptr, "align");
int alignment = RNA_property_enum_get(op->ptr, prop);
bool alignment_set = RNA_property_is_set(op->ptr, prop);
if (RNA_struct_property_is_set(op->ptr, "rotation")) {
*is_view_aligned = false;
}
else if (RNA_struct_property_is_set(op->ptr, "view_align")) {
*is_view_aligned = RNA_boolean_get(op->ptr, "view_align");
else if (alignment_set) {
*is_view_aligned = alignment == ALIGN_VIEW;
}
else {
*is_view_aligned = (U.flag & USER_ADD_VIEWALIGNED) != 0;
RNA_boolean_set(op->ptr, "view_align", *is_view_aligned);
if (*is_view_aligned) {
RNA_property_enum_set(op->ptr, prop, ALIGN_VIEW);
alignment = ALIGN_VIEW;
}
else if (U.flag & USER_ADD_CURSORALIGNED) {
RNA_property_enum_set(op->ptr, prop, ALIGN_CURSOR);
alignment = ALIGN_CURSOR;
}
}
if (*is_view_aligned) {
ED_object_rotation_from_view(C, rot, view_align_axis);
RNA_float_set_array(op->ptr, "rotation", rot);
}
else {
RNA_float_get_array(op->ptr, "rotation", rot);
switch (alignment) {
case ALIGN_WORLD:
RNA_float_get_array(op->ptr, "rotation", rot);
break;
case ALIGN_VIEW:
ED_object_rotation_from_view(C, rot, view_align_axis);
RNA_float_set_array(op->ptr, "rotation", rot);
break;
case ALIGN_CURSOR: {
const Scene *scene = CTX_data_scene(C);
copy_v3_v3(rot, scene->cursor.rotation_euler);
RNA_float_set_array(op->ptr, "rotation", rot);
break;
}
}
}
@ -690,7 +720,7 @@ static int object_camera_add_exec(bContext *C, wmOperator *op)
float loc[3], rot[3];
/* force view align for cameras */
RNA_boolean_set(op->ptr, "view_align", true);
RNA_enum_set(op->ptr, "align", ALIGN_VIEW);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, &enter_editmode, &local_view_bits, NULL)) {
@ -732,7 +762,7 @@ void OBJECT_OT_camera_add(wmOperatorType *ot)
ED_object_add_generic_props(ot, true);
/* hide this for cameras, default */
prop = RNA_struct_type_find_property(ot->srna, "view_align");
prop = RNA_struct_type_find_property(ot->srna, "align");
RNA_def_property_flag(prop, PROP_HIDDEN);
}

View File

@ -833,7 +833,7 @@ typedef enum eUserPref_Flag {
USER_TOOLTIPS = (1 << 11),
USER_TWOBUTTONMOUSE = (1 << 12),
USER_NONUMPAD = (1 << 13),
USER_FLAG_UNUSED_14 = (1 << 14), /* cleared */
USER_ADD_CURSORALIGNED = (1 << 14),
USER_FILECOMPRESS = (1 << 15),
USER_SAVE_PREVIEWS = (1 << 16),
USER_CUSTOM_RANGE = (1 << 17),

View File

@ -4347,7 +4347,12 @@ static void rna_def_userdef_edit(BlenderRNA *brna)
"VIEW",
0,
"View",
"Align newly added objects facing the active 3D View direction"},
"Align newly added objects to the active 3D View direction"},
{USER_ADD_CURSORALIGNED,
"CURSOR",
0,
"3D Cursor",
"Align newly added objects to the 3D Cursor's rotation"},
{0, NULL, 0, NULL, NULL},
};

View File

@ -582,7 +582,7 @@ cube_shell_face = (
def make_cube(scene):
bpy.ops.mesh.primitive_cube_add(view_align=False,
bpy.ops.mesh.primitive_cube_add(align='WORLD',
enter_editmode=False,
location=(0, 0, 0),
rotation=(0, 0, 0),
@ -652,7 +652,7 @@ def make_cube_shell_extra(scene):
def make_monkey(scene):
bpy.ops.mesh.primitive_monkey_add(view_align=False,
bpy.ops.mesh.primitive_monkey_add(align='WORLD',
enter_editmode=False,
location=(0, 0, 0),
rotation=(0, 0, 0),