Fix T42858: Non uniform gamelogic names on copy

Use generic function for consistent behavior

D949 by @lordloki
This commit is contained in:
Jorge Bernal 2015-01-29 16:03:19 +11:00 committed by Campbell Barton
parent 65574b0b03
commit 072d80a9de
Notes: blender-bot 2023-02-14 14:23:57 +01:00
Referenced by issue #42858, bpy.ops.logic.controller_add() is too eager in making name unique
Referenced by issue #29038, Logic Bricks allow same name for multiple bricks
8 changed files with 31 additions and 166 deletions

View File

@ -131,60 +131,6 @@ bProperty *BKE_bproperty_new(int type)
return prop;
}
/* used by BKE_bproperty_unique() only */
static bProperty *bproperty_get(bProperty *first, bProperty *self, const char *name)
{
bProperty *p;
for (p = first; p; p = p->next) {
if (p != self && STREQ(p->name, name))
return p;
}
return NULL;
}
void BKE_bproperty_unique(bProperty *first, bProperty *prop, int force)
{
bProperty *p;
/* set the first if its not set */
if (first == NULL) {
first = prop;
while (first->prev) {
first = first->prev;
}
}
if (force) {
/* change other names to make them unique */
while ((p = bproperty_get(first, prop, prop->name))) {
BKE_bproperty_unique(first, p, 0);
}
}
else {
/* change our own name until its unique */
if (bproperty_get(first, prop, prop->name)) {
/* there is a collision */
char new_name[sizeof(prop->name)];
char base_name[sizeof(prop->name)];
char num[sizeof(prop->name)];
int i = 0;
/* strip numbers */
BLI_strncpy(base_name, prop->name, sizeof(base_name));
for (i = strlen(base_name) - 1; (i >= 0 && isdigit(base_name[i])); i--) {
base_name[i] = '\0';
}
i = 0;
do { /* ensure we have enough chars for the new number in the name */
const size_t num_len = BLI_snprintf(num, sizeof(num), "%d", i++);
BLI_snprintf(new_name, sizeof(prop->name),
"%.*s%s", (int)(sizeof(prop->name) - num_len), base_name, num);
} while (bproperty_get(first, prop, new_name));
BLI_strncpy(prop->name, new_name, sizeof(prop->name));
}
}
}
bProperty *BKE_bproperty_object_get(Object *ob, const char *name)
{

View File

@ -42,6 +42,8 @@
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLF_translation.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
@ -1701,7 +1703,7 @@ static int game_property_new_exec(bContext *C, wmOperator *op)
BLI_strncpy(prop->name, name, sizeof(prop->name));
}
BKE_bproperty_unique(NULL, prop, 0); // make_unique_prop_names(prop->name);
BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name));
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;

View File

@ -39,6 +39,8 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_sca.h"
@ -298,7 +300,7 @@ static int sensor_add_exec(bContext *C, wmOperator *op)
BLI_strncpy(sens->name, sens_name, sizeof(sens->name));
}
make_unique_prop_names(C, sens->name);
BLI_uniquename(&ob->sensors, sens, DATA_("Sensor"), '.', offsetof(bSensor, name), sizeof(sens->name));
ob->scaflag |= OB_SHOWSENS;
WM_event_add_notifier(C, NC_LOGIC, NULL);
@ -405,7 +407,8 @@ static int controller_add_exec(bContext *C, wmOperator *op)
BLI_strncpy(cont->name, cont_name, sizeof(cont->name));
}
make_unique_prop_names(C, cont->name);
BLI_uniquename(&ob->controllers, cont, DATA_("Controller"), '.', offsetof(bController, name), sizeof(cont->name));
/* set the controller state mask from the current object state.
* A controller is always in a single state, so select the lowest bit set
* from the object state */
@ -523,7 +526,7 @@ static int actuator_add_exec(bContext *C, wmOperator *op)
BLI_strncpy(act->name, act_name, sizeof(act->name));
}
make_unique_prop_names(C, act->name);
BLI_uniquename(&ob->actuators, act, DATA_("Actuator"), '.', offsetof(bActuator, name), sizeof(act->name));
ob->scaflag |= OB_SHOWACT;
WM_event_add_notifier(C, NC_LOGIC, NULL);

View File

@ -48,6 +48,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BKE_action.h"
#include "BKE_context.h"
@ -94,87 +95,6 @@
/* proto */
static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisflag);
static int vergname(const void *v1, const void *v2)
{
const char * const *x1 = v1, * const *x2 = v2;
return BLI_natstrcmp(*x1, *x2);
}
void make_unique_prop_names(bContext *C, char *str)
{
Object *ob;
bProperty *prop;
bSensor *sens;
bController *cont;
bActuator *act;
ID **idar;
short a, obcount, propcount=0, nr;
const char **names;
/* this function is called by a Button, and gives the current
* stringpointer as an argument, this is the one that can change
*/
idar= get_selected_and_linked_obs(C, &obcount, BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_CONT_SEL|BUTS_CONT_ACT);
/* for each object, make properties and sca names unique */
/* count total names */
for (a=0; a<obcount; a++) {
ob= (Object *)idar[a];
propcount+= BLI_listbase_count(&ob->prop);
propcount+= BLI_listbase_count(&ob->sensors);
propcount+= BLI_listbase_count(&ob->controllers);
propcount+= BLI_listbase_count(&ob->actuators);
}
if (propcount==0) {
if (idar) MEM_freeN(idar);
return;
}
/* make names array for sorting */
names= MEM_callocN(propcount*sizeof(void *), "names");
/* count total names */
nr= 0;
for (a=0; a<obcount; a++) {
ob= (Object *)idar[a];
prop= ob->prop.first;
while (prop) {
names[nr++] = prop->name;
prop= prop->next;
}
sens= ob->sensors.first;
while (sens) {
names[nr++] = sens->name;
sens= sens->next;
}
cont= ob->controllers.first;
while (cont) {
names[nr++] = cont->name;
cont= cont->next;
}
act= ob->actuators.first;
while (act) {
names[nr++] = act->name;
act= act->next;
}
}
qsort(names, propcount, sizeof(void *), vergname);
/* now we check for double names, and change them */
for (nr=0; nr<propcount; nr++) {
if (names[nr] != str && STREQ(names[nr], str)) {
BLI_newname(str, +1);
}
}
MEM_freeN(idar);
MEM_freeN(names);
}
static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
{
Main *bmain= CTX_data_main(C);
@ -206,7 +126,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
ob->scaflag &= ~OB_ADDSENS;
sens= new_sensor(SENS_ALWAYS);
BLI_addtail(&(ob->sensors), sens);
make_unique_prop_names(C, sens->name);
BLI_uniquename(&ob->sensors, sens, DATA_("Sensor"), '.', offsetof(bSensor, name), sizeof(sens->name));
ob->scaflag |= OB_SHOWSENS;
}
}
@ -248,7 +168,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
if (ob->scaflag & OB_ADDCONT) {
ob->scaflag &= ~OB_ADDCONT;
cont= new_controller(CONT_LOGIC_AND);
make_unique_prop_names(C, cont->name);
BLI_uniquename(&ob->controllers, cont, DATA_("Controller"), '.', offsetof(bController, name), sizeof(cont->name));
ob->scaflag |= OB_SHOWCONT;
BLI_addtail(&(ob->controllers), cont);
/* set the controller state mask from the current object state.
@ -324,7 +244,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
if (ob->scaflag & OB_ADDACT) {
ob->scaflag &= ~OB_ADDACT;
act= new_actuator(ACT_OBJECT);
make_unique_prop_names(C, act->name);
BLI_uniquename(&ob->actuators, act, DATA_("Actuator"), '.', offsetof(bActuator, name), sizeof(act->name));
BLI_addtail(&(ob->actuators), act);
ob->scaflag |= OB_SHOWACT;
}

View File

@ -120,14 +120,10 @@ static StructRNA *rna_Actuator_refine(struct PointerRNA *ptr)
static void rna_Actuator_name_set(PointerRNA *ptr, const char *value)
{
bActuator *act = (bActuator *)ptr->data;
Object *ob = ptr->id.data;
bActuator *act = ptr->data;
BLI_strncpy_utf8(act->name, value, sizeof(act->name));
if (ptr->id.data) {
Object *ob = (Object *)ptr->id.data;
BLI_uniquename(&ob->actuators, act, DATA_("Actuator"), '.', offsetof(bActuator, name), sizeof(act->name));
}
BLI_uniquename(&ob->actuators, act, DATA_("Actuator"), '.', offsetof(bActuator, name), sizeof(act->name));
}
static void rna_Actuator_type_set(struct PointerRNA *ptr, int value)

View File

@ -85,15 +85,10 @@ static StructRNA *rna_Controller_refine(struct PointerRNA *ptr)
static void rna_Constroller_name_set(PointerRNA *ptr, const char *value)
{
bController *cont = (bController *)ptr->data;
Object *ob = ptr->id.data;
bController *cont = ptr->data;
BLI_strncpy_utf8(cont->name, value, sizeof(cont->name));
if (ptr->id.data) {
Object *ob = (Object *)ptr->id.data;
BLI_uniquename(&ob->controllers, cont, DATA_("Controller"), '.', offsetof(bController, name),
sizeof(cont->name));
}
BLI_uniquename(&ob->controllers, cont, DATA_("Controller"), '.', offsetof(bController, name), sizeof(cont->name));
}
static void rna_Controller_type_set(struct PointerRNA *ptr, int value)

View File

@ -28,6 +28,11 @@
#include <stdlib.h>
#include "DNA_property_types.h"
#include "DNA_object_types.h"
#include "BLI_path_util.h"
#include "BLF_translation.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
@ -97,9 +102,11 @@ static void rna_GameProperty_type_set(PointerRNA *ptr, int value)
static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value)
{
bProperty *prop = (bProperty *)(ptr->data);
Object *ob = ptr->id.data;
bProperty *prop = ptr->data;
BLI_strncpy_utf8(prop->name, value, sizeof(prop->name));
BKE_bproperty_unique(NULL, prop, 1);
BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name));
}

View File

@ -107,14 +107,10 @@ static StructRNA *rna_Sensor_refine(struct PointerRNA *ptr)
static void rna_Sensor_name_set(PointerRNA *ptr, const char *value)
{
bSensor *sens = (bSensor *)ptr->data;
Object *ob = ptr->id.data;
bSensor *sens = ptr->data;
BLI_strncpy_utf8(sens->name, value, sizeof(sens->name));
if (ptr->id.data) {
Object *ob = (Object *)ptr->id.data;
BLI_uniquename(&ob->sensors, sens, DATA_("Sensor"), '.', offsetof(bSensor, name), sizeof(sens->name));
}
BLI_uniquename(&ob->sensors, sens, DATA_("Sensor"), '.', offsetof(bSensor, name), sizeof(sens->name));
}
static void rna_Sensor_type_set(struct PointerRNA *ptr, int value)