Remove OBACT from rigidbody_constraint.c and remove uneeded sanity check
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@ -117,8 +117,9 @@ static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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SceneLayer *sl = CTX_data_scene_layer(C);
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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Object *ob = (scene) ? OBACT : NULL;
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Object *ob = OBACT_NEW;
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int type = RNA_enum_get(op->ptr, "type");
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bool changed;
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@ -166,11 +167,8 @@ static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = (scene) ? OBACT : NULL;
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/* sanity checks */
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if (scene == NULL)
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return OPERATOR_CANCELLED;
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SceneLayer *sl = CTX_data_scene_layer(C);
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Object *ob = OBACT_NEW;
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/* apply to active object */
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if (ELEM(NULL, ob, ob->rigidbody_constraint)) {
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