UI: use grid flow for Cycles object settings.
This commit is contained in:
parent
be00a22c23
commit
0894f07737
|
@ -648,21 +648,28 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
with_freestyle = bpy.app.build_options.freestyle
|
||||
|
||||
scene = context.scene
|
||||
rd = scene.render
|
||||
view_layer = context.view_layer
|
||||
|
||||
col = layout.column()
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
col = flow.column()
|
||||
col.prop(view_layer, "use_sky", text="Use Environment")
|
||||
col = flow.column()
|
||||
col.prop(view_layer, "use_ao", text="Use Ambient Occlusion")
|
||||
col = flow.column()
|
||||
col.prop(view_layer, "use_solid", text="Use Surfaces")
|
||||
col = flow.column()
|
||||
col.prop(view_layer, "use_strand", text="Use Hair")
|
||||
if with_freestyle:
|
||||
row = col.row()
|
||||
row.prop(view_layer, "use_freestyle", text="Use Freestyle")
|
||||
row.active = rd.use_freestyle
|
||||
col = flow.column()
|
||||
col.prop(view_layer, "use_freestyle", text="Use Freestyle")
|
||||
col.active = rd.use_freestyle
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
|
||||
|
@ -1047,8 +1054,18 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
|
|||
ob and ((ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'LIGHT'}) or
|
||||
(ob.dupli_type == 'COLLECTION' and ob.dupli_group)))
|
||||
|
||||
def draw(self, context):
|
||||
pass
|
||||
|
||||
|
||||
class CYCLES_OBJECT_PT_cycles_settings_ray_visibility(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Ray Visibility"
|
||||
bl_parent_id = "CYCLES_OBJECT_PT_cycles_settings"
|
||||
bl_context = "object"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
|
@ -1056,32 +1073,58 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
|
|||
cob = ob.cycles
|
||||
visibility = ob.cycles_visibility
|
||||
|
||||
layout.label(text="Ray Visibility:")
|
||||
flow = layout.column_flow()
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
flow.prop(visibility, "camera")
|
||||
flow.prop(visibility, "diffuse")
|
||||
flow.prop(visibility, "glossy")
|
||||
flow.prop(visibility, "transmission")
|
||||
flow.prop(visibility, "scatter")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "camera")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "diffuse")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "glossy")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "transmission")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "scatter")
|
||||
|
||||
if ob.type != 'LIGHT':
|
||||
flow.prop(visibility, "shadow")
|
||||
col = flow.column()
|
||||
col.prop(visibility, "shadow")
|
||||
|
||||
row = layout.row()
|
||||
row.prop(cob, "is_shadow_catcher")
|
||||
row.prop(cob, "is_holdout")
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col.label(text="Performance:")
|
||||
row = col.row()
|
||||
sub = row.row()
|
||||
sub.active = scene.render.use_simplify and cscene.use_camera_cull
|
||||
sub.prop(cob, "use_camera_cull")
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
sub = row.row()
|
||||
sub.active = scene.render.use_simplify and cscene.use_distance_cull
|
||||
sub.prop(cob, "use_distance_cull")
|
||||
col = flow.column()
|
||||
col.prop(cob, "is_shadow_catcher")
|
||||
col = flow.column()
|
||||
col.prop(cob, "is_holdout")
|
||||
|
||||
|
||||
class CYCLES_OBJECT_PT_cycles_settings_performance(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Performance"
|
||||
bl_parent_id = "CYCLES_OBJECT_PT_cycles_settings"
|
||||
bl_context = "object"
|
||||
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
ob = context.object
|
||||
cob = ob.cycles
|
||||
visibility = ob.cycles_visibility
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
col = flow.column()
|
||||
col.active = scene.render.use_simplify and cscene.use_camera_cull
|
||||
col.prop(cob, "use_camera_cull")
|
||||
|
||||
col = flow.column()
|
||||
col.active = scene.render.use_simplify and cscene.use_distance_cull
|
||||
col.prop(cob, "use_distance_cull")
|
||||
|
||||
|
||||
class CYCLES_OT_use_shading_nodes(Operator):
|
||||
|
@ -1879,6 +1922,8 @@ classes = (
|
|||
CYCLES_PT_context_material,
|
||||
CYCLES_OBJECT_PT_motion_blur,
|
||||
CYCLES_OBJECT_PT_cycles_settings,
|
||||
CYCLES_OBJECT_PT_cycles_settings_ray_visibility,
|
||||
CYCLES_OBJECT_PT_cycles_settings_performance,
|
||||
CYCLES_OT_use_shading_nodes,
|
||||
CYCLES_LIGHT_PT_preview,
|
||||
CYCLES_LIGHT_PT_light,
|
||||
|
|
Loading…
Reference in New Issue