Fix UV editor selection colors not matching 3D viewport

This commit is contained in:
Brecht Van Lommel 2019-05-21 17:59:20 +02:00
parent 06099f391e
commit 0aa3f2acde
1 changed files with 5 additions and 5 deletions

View File

@ -655,11 +655,11 @@ const bTheme U_theme_default = {
.sub_back = RGBA(0x0000003e),
},
.wire_edit = RGBA(0xc0c0c0ff),
.vertex_select = RGBA(0x00b38aff),
.edge_select = RGBA(0x00cc9eff),
.vertex_select = RGBA(0xff8500ff),
.edge_select = RGBA(0xff8500ff),
.face = RGBA(0xffffff0a),
.face_select = RGBA(0x29cca771),
.face_dot = RGBA(0xa1e6d6ff),
.face_select = RGBA(0xff85003c),
.face_dot = RGBA(0xff8500ff),
.cframe = RGBA(0x60c040ff),
.freestyle_face_mark = RGBA(0x7fff7f33),
.handle_auto = RGBA(0x909000ff),
@ -673,7 +673,7 @@ const bTheme U_theme_default = {
.handle_vertex_select = RGBA(0xffff00ff),
.handle_vertex_size = 5,
.gp_vertex_size = 3,
.gp_vertex_select = RGBA(0x00cc9eff),
.gp_vertex_select = RGBA(0xff8500ff),
.preview_back = RGBA(0x727272ff),
.preview_stitch_face = RGBA(0x7f7f0033),
.preview_stitch_edge = RGBA(0xff00ff33),