GHOST/X11: enable EGL

This will replace GLX with EGL for X11. GLEW does not support GLX and EGL
at the same time. Most distributions build GLEW with GLX support, so we
have to use the externally provided GLEW and build with EGL support.
This effectively sets WITH_SYSTEM_GLEW to OFF for all Linux configurations.

Differential Revision: https://developer.blender.org/D12034
This commit is contained in:
Christian Rauch 2021-07-26 21:55:43 +01:00
parent c7b12e31e6
commit 0b18a618b8
Notes: blender-bot 2023-02-14 06:37:09 +01:00
Referenced by commit eccd8af828, Revert "GHOST/X11: enable EGL"
3 changed files with 19 additions and 27 deletions

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@ -251,16 +251,6 @@ if(WITH_GHOST_X11)
option(WITH_X11_ALPHA "Enable X11 transparent background" ON)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
else()
# not an option for other OS's
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES OFF)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
endif()
@ -485,15 +475,32 @@ endif()
# OpenGL
if(UNIX AND NOT APPLE)
# GLEW can only built with either GLX or EGL support and most binary
# distributions are built with GLX support. So we always compile GLEW
# with EGL support manually, and the options are no longer available.
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES ON)
# Always use EGL instead of GLX, for X11, Wayland and headless.
set(WITH_GL_EGL ON)
else()
# System GLEW and GLES were never an option on other platforms.
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES OFF)
# Experimental EGL option.
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL or WGL)" OFF)
mark_as_advanced(WITH_GL_EGL)
endif()
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
mark_as_advanced(
WITH_OPENGL
WITH_GLEW_ES
WITH_GL_EGL
WITH_GL_PROFILE_ES20
)

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@ -603,9 +603,6 @@ MP3LAME_DEV=""
OPENJPEG_USE=false
OPENJPEG_DEV=""
# Whether to use system GLEW or not (OpenSubDiv needs recent glew to work).
NO_SYSTEM_GLEW=false
# Switch to english language, else some things (like check_package_DEB()) won't work!
LANG_BACK=$LANG
LANG=""
@ -3985,13 +3982,9 @@ install_DEB() {
version_ge $_glew "1.7.0"
if [ $? -eq 1 ]; then
WARNING "OpenSubdiv disabled because GLEW-$_glew is not enough"
WARNING "Blender will not use system GLEW library"
OSD_SKIP=true
NO_SYSTEM_GLEW=true
else
WARNING "OpenSubdiv will compile with GLEW-$_glew but with limited capability"
WARNING "Blender will not use system GLEW library"
NO_SYSTEM_GLEW=true
fi
fi
@ -5962,12 +5955,6 @@ print_info() {
fi
fi
if [ "$NO_SYSTEM_GLEW" = true ]; then
_1="-D WITH_SYSTEM_GLEW=OFF"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
if [ "$FFMPEG_SKIP" = false ]; then
_1="-D WITH_CODEC_FFMPEG=ON"
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"

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@ -581,8 +581,6 @@ if(WITH_GHOST_WAYLAND)
pkg_check_modules(wayland-cursor REQUIRED wayland-cursor)
pkg_check_modules(dbus REQUIRED dbus-1)
set(WITH_GL_EGL ON)
list(APPEND PLATFORM_LINKLIBS
${wayland-client_LINK_LIBRARIES}
${wayland-egl_LINK_LIBRARIES}