Use OBACT_NEW to show the object edit mode
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@ -284,9 +284,10 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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ScrArea *sa = CTX_wm_area(C);
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View3D *v3d = sa->spacedata.first;
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Scene *scene = CTX_data_scene(C);
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SceneLayer *sl = CTX_data_scene_layer(C);
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ToolSettings *ts = CTX_data_tool_settings(C);
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PointerRNA v3dptr, toolsptr, sceneptr;
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Object *ob = OBACT;
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Object *ob = OBACT_NEW;
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Object *obedit = CTX_data_edit_object(C);
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bGPdata *gpd = CTX_data_gpencil_data(C);
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uiBlock *block;
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