Minor tweaks to labels

This commit is contained in:
Pablo Vazquez 2018-05-31 16:05:38 +02:00
parent b809340960
commit 0b396bc15b
3 changed files with 6 additions and 5 deletions

View File

@ -1154,7 +1154,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
default='THICK',
)
cls.cull_backfacing = BoolProperty(
name="Cull back-faces",
name="Cull Back-faces",
description="Do not test the back-face of each strand",
default=True,
)

View File

@ -433,7 +433,7 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(view_layer, "use_sky", "Use Environment")
col.prop(view_layer, "use_ao", "Use AO")
col.prop(view_layer, "use_ao", "Use Ambient Occlusion")
col.prop(view_layer, "use_solid", "Use Surfaces")
col.prop(view_layer, "use_strand", "Use Hair")
if with_freestyle:
@ -472,7 +472,7 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_material_index")
col.separator()
col.prop(view_layer, "use_pass_shadow")
col.prop(view_layer, "use_pass_ambient_occlusion")
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
col.separator()
col.prop(view_layer, "pass_alpha_threshold")

View File

@ -67,12 +67,13 @@ class RENDER_PT_context(Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.prop(rd, "engine", text="Render Engine")
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
@ -138,7 +139,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
col = layout.column(align=True)
col.prop(rd, "resolution_x", text="Resolution X")
col.prop(rd, "resolution_y", text="Y")
col.prop(rd, "resolution_percentage")
col.prop(rd, "resolution_percentage", text="%")
col = layout.column(align=True)
col.prop(rd, "pixel_aspect_x", text="Aspect X")