GP: Fix Blur shift when add more samples

The image was moving in +X and +Y when added samples due round precission.
This commit is contained in:
Antonio Vazquez 2018-10-16 10:23:13 +02:00
parent 88f392f045
commit 0b5786e96c
1 changed files with 4 additions and 0 deletions

View File

@ -39,6 +39,10 @@ void main()
float dx = (ProjectionMatrix[3][3] == 0.0) ? (noffset[0] / (nloc.z * defaultpixsize)) : (noffset[0] / defaultpixsize);
float dy = (ProjectionMatrix[3][3] == 0.0) ? (noffset[1] / (nloc.z * defaultpixsize)) : (noffset[1] / defaultpixsize);
/* round to avoid shift when add more samples */
dx = floor(dx) + 1.0;
dy = floor(dy) + 1.0;
/* apply blurring, using a 9-tap filter with predefined gaussian weights */
/* depth (get the value of the surrounding pixels) */
float outdepth = 0.0;