Fix multi-object edit crash
Border select assumed all objects had pose bones.
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@ -2157,9 +2157,15 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
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if ((base->object->select_color & 0x0000FFFF) != (col[4] & 0x0000FFFF)) {
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break;
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}
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const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
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bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);;
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bone = pchan ? pchan->bone : NULL;
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if ((base->object->pose != NULL) && bone_only) {
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const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
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bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);;
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bone = pchan ? pchan->bone : NULL;
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}
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else {
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bone = NULL;
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}
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}
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}
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