Outliner: Support dragging objects into different collections
Doing so will remove the object from the old collection and insert it into the new one.
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0210df079c
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0d7dfd9f46
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@ -47,11 +47,11 @@ bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
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struct SceneCollection *BKE_collection_master(const struct Scene *scene);
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void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name);
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void BKE_collection_master_free(struct Scene *scene);
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void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
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void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object);
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void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
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void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
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void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
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void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
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void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
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void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
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void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
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void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);
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@ -101,8 +101,8 @@ bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
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/* syncing */
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void BKE_layer_sync_new_scene_collection(struct Scene *scene, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
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void BKE_layer_sync_object_link(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
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void BKE_layer_sync_object_unlink(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
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void BKE_layer_sync_object_link(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
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void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
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/* override */
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@ -224,7 +224,7 @@ void BKE_collection_master_free(Scene *scene)
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collection_free(BKE_collection_master(scene));
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}
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static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
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static void collection_object_add(const Scene *scene, SceneCollection *sc, Object *ob)
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{
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BLI_addtail(&sc->objects, BLI_genericNodeN(ob));
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id_us_plus((ID *)ob);
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@ -234,7 +234,7 @@ static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
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/**
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* Add object to collection
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*/
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void BKE_collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
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void BKE_collection_object_add(const Scene *scene, SceneCollection *sc, Object *ob)
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{
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if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
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/* don't add the same object twice */
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@ -259,9 +259,10 @@ void BKE_collection_object_add_from(Scene *scene, Object *ob_src, Object *ob_dst
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}
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/**
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* Remove object from collection
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* Remove object from collection.
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* \param bmain: Can be NULL if free_us is false.
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*/
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void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
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void BKE_collection_object_remove(Main *bmain, const Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
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{
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LinkData *link = BLI_findptr(&sc->objects, ob, offsetof(LinkData, data));
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@ -287,10 +288,10 @@ void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc
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/**
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* Move object from a collection into another
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*/
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void BKE_collection_object_move(Main *bmain, Scene *scene, SceneCollection *sc_dst, SceneCollection *sc_src, Object *ob)
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void BKE_collection_object_move(const Scene *scene, SceneCollection *sc_dst, SceneCollection *sc_src, Object *ob)
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{
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BKE_collection_object_add(scene, sc_dst, ob);
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BKE_collection_object_remove(bmain, scene, sc_src, ob, false);
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BKE_collection_object_remove(NULL, scene, sc_src, ob, false);
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}
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/**
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@ -984,7 +984,7 @@ void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc
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/**
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* Add a corresponding ObjectBase to all the equivalent LayerCollection
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*/
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void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
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void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object *ob)
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{
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for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
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for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
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@ -1000,7 +1000,7 @@ void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
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* Remove the equivalent object base to all layers that have this collection
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* also remove all reference to ob in the filter_objects
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*/
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void BKE_layer_sync_object_unlink(Scene *scene, SceneCollection *sc, Object *ob)
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void BKE_layer_sync_object_unlink(const Scene *scene, SceneCollection *sc, Object *ob)
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{
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for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
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for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
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@ -388,12 +388,55 @@ static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *s
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#endif
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}
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static void outliner_object_reorder(
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const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action)
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{
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TreeStoreElem *tselem_insert = TREESTORE(insert_element);
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Object *ob = (Object *)tselem_insert->id;
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SceneCollection *sc = outliner_scene_collection_from_tree_element(insert_handle);
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SceneCollection *sc_ob_parent = NULL;
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BLI_assert(action == TE_INSERT_INTO);
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UNUSED_VARS_NDEBUG(action);
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/* find parent scene-collection of object */
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if (insert_element->parent) {
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for (TreeElement *te_ob_parent = insert_element->parent; te_ob_parent; te_ob_parent = te_ob_parent->parent) {
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if (ELEM(TREESTORE(te_ob_parent)->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION)) {
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sc_ob_parent = outliner_scene_collection_from_tree_element(te_ob_parent);
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break;
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}
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}
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}
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else {
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sc_ob_parent = BKE_collection_master(scene);
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}
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BKE_collection_object_move(scene, sc, sc_ob_parent, ob);
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}
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static bool outliner_object_reorder_poll(
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const Scene *UNUSED(scene), const TreeElement *insert_element,
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TreeElement **io_insert_handle, TreeElementInsertType *io_action)
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{
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TreeStoreElem *tselem_handle = TREESTORE(*io_insert_handle);
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if (ELEM(tselem_handle->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION) &&
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(insert_element->parent != *io_insert_handle))
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{
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*io_action = TE_INSERT_INTO;
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return true;
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}
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return false;
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}
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// can be inlined if necessary
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static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob)
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{
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te->reinsert = outliner_object_reorder;
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te->reinsert_poll = outliner_object_reorder_poll;
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if (outliner_animdata_test(ob->adt))
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outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
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outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
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if (ob->proxy && !ID_IS_LINKED_DATABLOCK(ob))
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@ -1374,7 +1417,7 @@ static void outliner_add_layer_collections_recursive(
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ten->reinsert_poll = outliner_layer_collections_reorder_poll;
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for (LinkData *link = collection->object_bases.first; link; link = link->next) {
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outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, NULL, 0, 0);
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outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0);
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}
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outliner_make_hierarchy(&ten->subtree);
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@ -1406,7 +1449,7 @@ static void outliner_add_scene_collections_recursive(SpaceOops *soops, ListBase
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outliner_add_scene_collection_init(ten, collection);
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for (LinkData *link = collection->objects.first; link; link = link->next) {
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outliner_add_element(soops, &ten->subtree, link->data, NULL, 0, 0);
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outliner_add_element(soops, &ten->subtree, link->data, ten, 0, 0);
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}
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outliner_make_hierarchy(&ten->subtree);
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