Fix crash in OpenVDB highres smoke cache when seeking to frame 0.

This code obviously should also use the cache_fields flag variable,
like the code for reading the lowres data in the same function.
This is because fluid_fields actually represents the old state before
smoke was reallocated to match cache_fields read from the file, and if
it has some fields enabled that aren't allocated any more, it crashes.

This also fixes a reverse glitch: when a file was loaded with
the current frame in the middle of a baked smoke+fire simulation,
smoke appeared immediately, but the fire didn't until the frame
was changed. The reason is the same: after file load no fields
are initially allocated and thus fluid_fields is 0.
This commit is contained in:
Alexander Gavrilov 2016-08-20 12:03:40 +03:00
parent 36ab737ef7
commit 0e5e53c651
1 changed files with 2 additions and 2 deletions

View File

@ -1137,13 +1137,13 @@ static int ptcache_smoke_openvdb_read(struct OpenVDBReader *reader, void *smoke_
OpenVDB_import_grid_fl(reader, "density", &dens, sds->res_wt);
if (fluid_fields & SM_ACTIVE_FIRE) {
if (cache_fields & SM_ACTIVE_FIRE) {
OpenVDB_import_grid_fl(reader, "flame", &flame, sds->res_wt);
OpenVDB_import_grid_fl(reader, "fuel", &fuel, sds->res_wt);
OpenVDB_import_grid_fl(reader, "react", &react, sds->res_wt);
}
if (fluid_fields & SM_ACTIVE_COLORS) {
if (cache_fields & SM_ACTIVE_COLORS) {
OpenVDB_import_grid_vec(reader, "color", &r, &g, &b, sds->res_wt);
}