Another fix for snapping after merge in 2.8

This commit is contained in:
Dalai Felinto 2017-07-14 15:06:17 +02:00
parent 4467efe971
commit 0ea4bb51df
Notes: blender-bot 2023-02-14 06:48:39 +01:00
Referenced by issue #52057, Snapping Element holding Control Crashes Blender
1 changed files with 1 additions and 1 deletions

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@ -141,7 +141,7 @@ struct SnapObjectContext {
#define ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit, CODE) \
Base *base_act = sctx->scene->basact;\
Base *base_act = sctx->scene_layer->basact;\
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA\
* which makes the loop skip it, even the derived mesh will never change\
*\