Fix T71620: broken particle collisions due to rB0666ece2e2f9
An optimisation in the collision system for cloth (static collisions), broke the particle collisions, as they take motion into account. This restores the moving BVH required for the particle collisions, while keeping the optimisation for the cloth collisions. Reviewed By: mano-wii Maniphest Tasks: T71620 Differential Revision: https://developer.blender.org/D6560
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blender-bot
2023-02-14 02:41:05 +01:00
Referenced by issue #71620, rB0666ece2e2f9 (Cloth: collision improvements) breaks particle collisions with moving meshes
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@ -125,7 +125,10 @@ void bvhtree_update_from_mvert(BVHTree *bvhtree,
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// move Collision modifier object inter-frame with step = [0,1]
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// defined in collisions.c
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void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep);
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void collision_move_object(struct CollisionModifierData *collmd,
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const float step,
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const float prevstep,
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const bool moving_bvh);
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void collision_get_collider_velocity(float vel_old[3],
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float vel_new[3],
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@ -77,9 +77,11 @@ typedef struct SelfColDetectData {
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***********************************/
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/* step is limited from 0 (frame start position) to 1 (frame end position) */
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void collision_move_object(CollisionModifierData *collmd, float step, float prevstep)
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void collision_move_object(CollisionModifierData *collmd,
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const float step,
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const float prevstep,
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const bool moving_bvh)
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{
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float oldx[3];
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unsigned int i = 0;
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/* the collider doesn't move this frame */
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@ -92,13 +94,17 @@ void collision_move_object(CollisionModifierData *collmd, float step, float prev
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}
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for (i = 0; i < collmd->mvert_num; i++) {
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interp_v3_v3v3(oldx, collmd->x[i].co, collmd->xnew[i].co, prevstep);
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interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
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sub_v3_v3v3(collmd->current_v[i].co, collmd->current_x[i].co, oldx);
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interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, prevstep);
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interp_v3_v3v3(collmd->current_xnew[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
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sub_v3_v3v3(collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co);
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}
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bvhtree_update_from_mvert(
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collmd->bvhtree, collmd->current_x, NULL, collmd->tri, collmd->tri_num, false);
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bvhtree_update_from_mvert(collmd->bvhtree,
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collmd->current_xnew,
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collmd->current_x,
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collmd->tri,
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collmd->tri_num,
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moving_bvh);
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}
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BVHTree *bvhtree_build_from_mvert(const MVert *mvert,
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@ -513,9 +519,9 @@ static int cloth_collision_response_static(ClothModifierData *clmd,
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&w3);
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collision_compute_barycentric(collpair->pb,
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collmd->current_x[collpair->bp1].co,
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collmd->current_x[collpair->bp2].co,
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collmd->current_x[collpair->bp3].co,
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collmd->current_xnew[collpair->bp1].co,
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collmd->current_xnew[collpair->bp2].co,
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collmd->current_xnew[collpair->bp3].co,
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&u1,
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&u2,
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&u3);
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@ -872,9 +878,9 @@ static void cloth_collision(void *__restrict userdata,
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distance = compute_collision_point(verts1[tri_a->tri[0]].tx,
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verts1[tri_a->tri[1]].tx,
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verts1[tri_a->tri[2]].tx,
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collmd->current_x[tri_b->tri[0]].co,
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collmd->current_x[tri_b->tri[1]].co,
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collmd->current_x[tri_b->tri[2]].co,
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collmd->current_xnew[tri_b->tri[0]].co,
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collmd->current_xnew[tri_b->tri[1]].co,
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collmd->current_xnew[tri_b->tri[2]].co,
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data->culling,
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data->use_normal,
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pa,
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@ -1117,7 +1123,7 @@ ListBase *BKE_collider_cache_create(Depsgraph *depsgraph, Object *self, Collecti
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col->ob = ob;
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col->collmd = cmd;
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/* make sure collider is properly set up */
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collision_move_object(cmd, 1.0, 0.0);
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collision_move_object(cmd, 1.0, 0.0, true);
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BLI_addtail(cache, col);
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}
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}
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@ -1319,7 +1325,7 @@ int cloth_bvh_collision(
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}
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/* Move object to position (step) in time. */
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collision_move_object(collmd, step + dt, step);
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collision_move_object(collmd, step + dt, step, false);
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overlap_obj[i] = BLI_bvhtree_overlap(
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cloth_bvh, collmd->bvhtree, &coll_counts_obj[i], NULL, NULL);
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@ -1664,7 +1670,7 @@ void cloth_find_point_contacts(Depsgraph *depsgraph,
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}
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/* move object to position (step) in time */
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collision_move_object(collmd, step + dt, step);
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collision_move_object(collmd, step + dt, step, true);
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}
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collider_contacts = MEM_callocN(sizeof(ColliderContacts) * numcollobj, "CollPair");
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