Fix T71620: broken particle collisions due to rB0666ece2e2f9

An optimisation in the collision system for cloth (static collisions),
broke the particle collisions, as they take motion into account. This
restores the moving BVH required for the particle collisions, while
keeping the optimisation for the cloth collisions.

Reviewed By: mano-wii

Maniphest Tasks: T71620

Differential Revision: https://developer.blender.org/D6560
This commit is contained in:
Luca Rood 2020-01-12 17:08:01 +01:00
parent 1cb938ef2c
commit 0ef881cc57
Notes: blender-bot 2023-02-14 02:41:05 +01:00
Referenced by issue #71620, rB0666ece2e2f9 (Cloth: collision improvements) breaks particle collisions with moving meshes
2 changed files with 26 additions and 17 deletions

View File

@ -125,7 +125,10 @@ void bvhtree_update_from_mvert(BVHTree *bvhtree,
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep);
void collision_move_object(struct CollisionModifierData *collmd,
const float step,
const float prevstep,
const bool moving_bvh);
void collision_get_collider_velocity(float vel_old[3],
float vel_new[3],

View File

@ -77,9 +77,11 @@ typedef struct SelfColDetectData {
***********************************/
/* step is limited from 0 (frame start position) to 1 (frame end position) */
void collision_move_object(CollisionModifierData *collmd, float step, float prevstep)
void collision_move_object(CollisionModifierData *collmd,
const float step,
const float prevstep,
const bool moving_bvh)
{
float oldx[3];
unsigned int i = 0;
/* the collider doesn't move this frame */
@ -92,13 +94,17 @@ void collision_move_object(CollisionModifierData *collmd, float step, float prev
}
for (i = 0; i < collmd->mvert_num; i++) {
interp_v3_v3v3(oldx, collmd->x[i].co, collmd->xnew[i].co, prevstep);
interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
sub_v3_v3v3(collmd->current_v[i].co, collmd->current_x[i].co, oldx);
interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, prevstep);
interp_v3_v3v3(collmd->current_xnew[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
sub_v3_v3v3(collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co);
}
bvhtree_update_from_mvert(
collmd->bvhtree, collmd->current_x, NULL, collmd->tri, collmd->tri_num, false);
bvhtree_update_from_mvert(collmd->bvhtree,
collmd->current_xnew,
collmd->current_x,
collmd->tri,
collmd->tri_num,
moving_bvh);
}
BVHTree *bvhtree_build_from_mvert(const MVert *mvert,
@ -513,9 +519,9 @@ static int cloth_collision_response_static(ClothModifierData *clmd,
&w3);
collision_compute_barycentric(collpair->pb,
collmd->current_x[collpair->bp1].co,
collmd->current_x[collpair->bp2].co,
collmd->current_x[collpair->bp3].co,
collmd->current_xnew[collpair->bp1].co,
collmd->current_xnew[collpair->bp2].co,
collmd->current_xnew[collpair->bp3].co,
&u1,
&u2,
&u3);
@ -872,9 +878,9 @@ static void cloth_collision(void *__restrict userdata,
distance = compute_collision_point(verts1[tri_a->tri[0]].tx,
verts1[tri_a->tri[1]].tx,
verts1[tri_a->tri[2]].tx,
collmd->current_x[tri_b->tri[0]].co,
collmd->current_x[tri_b->tri[1]].co,
collmd->current_x[tri_b->tri[2]].co,
collmd->current_xnew[tri_b->tri[0]].co,
collmd->current_xnew[tri_b->tri[1]].co,
collmd->current_xnew[tri_b->tri[2]].co,
data->culling,
data->use_normal,
pa,
@ -1117,7 +1123,7 @@ ListBase *BKE_collider_cache_create(Depsgraph *depsgraph, Object *self, Collecti
col->ob = ob;
col->collmd = cmd;
/* make sure collider is properly set up */
collision_move_object(cmd, 1.0, 0.0);
collision_move_object(cmd, 1.0, 0.0, true);
BLI_addtail(cache, col);
}
}
@ -1319,7 +1325,7 @@ int cloth_bvh_collision(
}
/* Move object to position (step) in time. */
collision_move_object(collmd, step + dt, step);
collision_move_object(collmd, step + dt, step, false);
overlap_obj[i] = BLI_bvhtree_overlap(
cloth_bvh, collmd->bvhtree, &coll_counts_obj[i], NULL, NULL);
@ -1664,7 +1670,7 @@ void cloth_find_point_contacts(Depsgraph *depsgraph,
}
/* move object to position (step) in time */
collision_move_object(collmd, step + dt, step);
collision_move_object(collmd, step + dt, step, true);
}
collider_contacts = MEM_callocN(sizeof(ColliderContacts) * numcollobj, "CollPair");