Multi-Objects: UV_OT_pin

Also introducing a way to skip the object loop when using synced selection.
I plan to use this for the upcoming operators too.
This commit is contained in:
Dalai Felinto 2018-09-04 11:00:43 -03:00
parent 9947011ade
commit 0f50caf556
Notes: blender-bot 2023-02-14 06:00:48 +01:00
Referenced by issue #54645, Multi-Object-Mode: EditMesh UV Tools
1 changed files with 35 additions and 16 deletions

View File

@ -3674,36 +3674,55 @@ static void UV_OT_snap_selected(wmOperatorType *ot)
static int uv_pin_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
ToolSettings *ts = scene->toolsettings;
const bool clear = RNA_boolean_get(op->ptr, "clear");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (!clear) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
luv->flag |= MLOOPUV_PINNED;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
else {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
luv->flag &= ~MLOOPUV_PINNED;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
changed = true;
if (clear) {
luv->flag &= ~MLOOPUV_PINNED;
}
else {
luv->flag |= MLOOPUV_PINNED;
}
}
}
}
}
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
if (changed) {
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}