GLSL: Fix magic colors being off
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@ -2935,7 +2935,7 @@ void node_tex_magic(vec3 co, float scale, float distortion, float depth, out vec
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z /= distortion;
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}
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color = vec4(0.5 - x, 0.5 - y, 0.f - z, 1.0);
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color = vec4(0.5 - x, 0.5 - y, 0.5 - z, 1.0);
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fac = (color.x + color.y + color.z) / 3.0;
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}
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