GLSL: Fix magic colors being off

This commit is contained in:
Sergey Sharybin 2016-05-30 10:21:55 +02:00
parent 163e46bbea
commit 0f86a545e7
1 changed files with 1 additions and 1 deletions

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@ -2935,7 +2935,7 @@ void node_tex_magic(vec3 co, float scale, float distortion, float depth, out vec
z /= distortion;
}
color = vec4(0.5 - x, 0.5 - y, 0.f - z, 1.0);
color = vec4(0.5 - x, 0.5 - y, 0.5 - z, 1.0);
fac = (color.x + color.y + color.z) / 3.0;
}