Fix T77455: Blender Freezes when using the 3d Scale Gizmo
Issue is reported on Linux ith Intel HD6xx iGPU. Inside `gpu_select_sample_query.c` the call to `glGetQueryObjectuiv` froze. After bisecting this lead to the polyline shader. When using a 3d color shader in stead of the polyline shader during selection seems to fix the issue. Other parts of blender might also be effective, but I wasn't able to freeze blender in these areas. When it does, we might want to add a similar work-around to button2d, cage2d, cage3d & move3d, navigate. Backport this patch to 2.83. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8217
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blender-bot
2023-02-14 05:16:25 +01:00
Referenced by issue #77455, Scale gizmos cause complete freezes in Blender 2.83 on Intel graphics
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@ -88,7 +88,8 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
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const int draw_style = RNA_enum_get(arrow->gizmo.ptr, "draw_style");
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const int draw_options = RNA_enum_get(arrow->gizmo.ptr, "draw_options");
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immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
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immBindBuiltinProgram(select ? GPU_SHADER_3D_UNIFORM_COLOR :
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GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
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float viewport[4];
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GPU_viewport_size_get_f(viewport);
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