Fix handling of B-Bone custom handle references in Edit mode undo.
Correct a couple of places that should process the handle pointers.
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@ -549,8 +549,15 @@ static void separate_armature_bones(Main *bmain, Object *ob, short sel)
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/* clear the pchan->parent var of any pchan that had this as its parent */
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for (pchn = ob->pose->chanbase.first; pchn; pchn = pchn->next) {
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if (pchn->parent == pchan)
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if (pchn->parent == pchan) {
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pchn->parent = NULL;
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}
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if (pchn->bbone_next == pchan) {
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pchn->bbone_next = NULL;
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}
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if (pchn->bbone_prev == pchan) {
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pchn->bbone_prev = NULL;
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}
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}
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/* free any of the extra-data this pchan might have */
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@ -816,6 +816,12 @@ void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src)
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if (ebone_dst->parent) {
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ebone_dst->parent = ebone_dst->parent->temp.ebone;
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}
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if (ebone_dst->bbone_next) {
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ebone_dst->bbone_next = ebone_dst->bbone_next->temp.ebone;
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}
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if (ebone_dst->bbone_prev) {
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ebone_dst->bbone_prev = ebone_dst->bbone_prev->temp.ebone;
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}
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}
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}
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