Fix handling of B-Bone custom handle references in Edit mode undo.

Correct a couple of places that should process the handle pointers.
This commit is contained in:
Alexander Gavrilov 2018-11-19 20:34:25 +03:00
parent 7bb512594c
commit 0ff05daee0
2 changed files with 14 additions and 1 deletions

View File

@ -549,8 +549,15 @@ static void separate_armature_bones(Main *bmain, Object *ob, short sel)
/* clear the pchan->parent var of any pchan that had this as its parent */
for (pchn = ob->pose->chanbase.first; pchn; pchn = pchn->next) {
if (pchn->parent == pchan)
if (pchn->parent == pchan) {
pchn->parent = NULL;
}
if (pchn->bbone_next == pchan) {
pchn->bbone_next = NULL;
}
if (pchn->bbone_prev == pchan) {
pchn->bbone_prev = NULL;
}
}
/* free any of the extra-data this pchan might have */

View File

@ -816,6 +816,12 @@ void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src)
if (ebone_dst->parent) {
ebone_dst->parent = ebone_dst->parent->temp.ebone;
}
if (ebone_dst->bbone_next) {
ebone_dst->bbone_next = ebone_dst->bbone_next->temp.ebone;
}
if (ebone_dst->bbone_prev) {
ebone_dst->bbone_prev = ebone_dst->bbone_prev->temp.ebone;
}
}
}