Eevee : Fix error with volumetrics.
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@ -298,6 +298,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
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{
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vec3 vis = vec3(1.0);
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#ifndef VOLUMETRICS
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/* Only shadowed light can produce translucency */
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if (ld.l_shadowid >= 0.0) {
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ShadowData data = shadows_data[int(ld.l_shadowid)];
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@ -409,6 +410,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
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else {
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vis = vec3(0.0);
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}
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#endif
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return vis;
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}
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