OpenGL immediate mode: Remove unecessary light shader
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@ -479,13 +479,9 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
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float color[3];
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UI_GetThemeColor3fv(TH_WIRE, color);
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/* silly light-less shader, non-critical task, so it's fine */
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float light[3] = {0.0f, 0.0f, 0.0f};
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Batch *sphere = Batch_get_sphere(0);
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Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING);
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Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
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Batch_Uniform3fv(sphere, "color", color);
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Batch_Uniform3fv(sphere, "light", light);
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/* scale to edit-mode space */
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gpuMatrixBegin3D_legacy();
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