Fix T63284: Eevee: Crash when subsurface pass is enabled

Was caused by a NULL texture used as uniform.
This commit is contained in:
Clément Foucault 2019-04-15 17:46:06 +02:00
parent ab1d82e41e
commit 10bf1d9ac1
Notes: blender-bot 2023-02-14 06:00:50 +01:00
Referenced by issue #63284, Crash when subsurface pass is enabled in Eevee
1 changed files with 4 additions and 1 deletions

View File

@ -253,11 +253,14 @@ void EEVEE_subsurface_add_pass(
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src);
DRW_shgroup_uniform_texture_ref(grp, "sssData", &effects->sss_blur);
DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_stencil_mask(grp, sss_id);
DRW_shgroup_call_add(grp, quad, NULL);
if (effects->sss_separate_albedo) {
DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
}
}
}