Fix T63284: Eevee: Crash when subsurface pass is enabled
Was caused by a NULL texture used as uniform.
This commit is contained in:
parent
ab1d82e41e
commit
10bf1d9ac1
Notes:
blender-bot
2023-02-14 06:00:50 +01:00
Referenced by issue #63284, Crash when subsurface pass is enabled in Eevee
|
@ -253,11 +253,14 @@ void EEVEE_subsurface_add_pass(
|
|||
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
||||
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src);
|
||||
DRW_shgroup_uniform_texture_ref(grp, "sssData", &effects->sss_blur);
|
||||
DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
|
||||
DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile);
|
||||
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
|
||||
DRW_shgroup_stencil_mask(grp, sss_id);
|
||||
DRW_shgroup_call_add(grp, quad, NULL);
|
||||
|
||||
if (effects->sss_separate_albedo) {
|
||||
DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue