Fix ATI part of T45708, crash when enabling opensubdiv.
In fact exit was getting called because we had an error in shader compilation: Uniform buffer objects are in fact required. Since it looks like original intent was to write the shader against older GLSL version, I will be adding an extension here instead of a version. Thanks to Anshu Arya for letting me borrow his machine through VPN to do the debugging :)
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blender-bot
2023-02-14 08:45:06 +01:00
Referenced by issue #45860, Material and matcap views are not showing correctly (GPU shader compilation error). Referenced by issue #45864, Bad keying in NLA
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@ -28,6 +28,7 @@
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#extension GL_EXT_geometry_shader4 : enable
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#extension GL_ARB_gpu_shader5 : enable
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#extension GL_ARB_explicit_attrib_location : require
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#extension GL_ARB_uniform_buffer_object : require
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struct VertexData {
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vec4 position;
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