Editmesh: add convex hull to vertex menu
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blender-bot
2023-02-14 11:09:47 +01:00
Referenced by issue #39159, When adding primitives in Object mode, parameters are not editable Referenced by issue #39014, Modifiers/Deform/Curve and Constraints/Simulate/Follow Path The orientation of these two are not consistent. Referenced by issue #39005, Crash when baking Fluid sim with particle sys. as obstacle Referenced by issue #38995, Crash after select a object in scene Referenced by issue #38894, "Proportional editing mode" doesn't work with "Scale" Referenced by issue #38895, Unstable behavior using VehicleWrapper in blender 2.70 test build Referenced by issue #38871, Wrong bevel on ngon with hole Referenced by issue #38856, MARK Seam/Sharp (edge) command in search menu not always MARKs (sometime it CLEARs) Referenced by issue #38833, Preview chunks in compositor are not shown if offset in scale node is not zero Referenced by issue #38822, Graphics Card not detected. Referenced by issue #38813, Texture node output uses different display space Referenced by issue #38819, Mark/Clear seam misbehaves when executed from spacebar search menu in 3D view Referenced by issue #38793, Manual Rotate and Scale widgets not functioning Referenced by issue #38798, Can get stuck in world nodes when switching from Cycles to BI Referenced by issue #38773, Blender Internal: Inverting alpha looks odd in material node setting. Referenced by issue #38762, The render view title text characters are not of uniform sizes (win64-vc2013) Referenced by issue #38753, James Kinne Referenced by issue #38733, Knife fails to work when used between single mesh geometry. Referenced by issue #38734, Simplify tool should be ignored on F12 Rendering Referenced by issue #38726, Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted.
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@ -2175,6 +2175,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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layout.separator()
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layout.operator("mesh.bevel").vertex_only = True
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layout.operator("mesh.convex_hull")
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layout.operator("mesh.vertices_smooth")
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layout.operator("mesh.remove_doubles")
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