Fluid: Add phystype to fluid particle settings
When creating a particle system to display simulated particles, the phystype needs to be set to 'no physics' so that particle positions are just copied and not integrated.
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blender-bot
2023-02-14 03:59:42 +01:00
Referenced by commit 1f046e05b6
, Fluid: Add versioning for fluid particle physics type
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@ -4516,6 +4516,7 @@ void BKE_fluid_particle_system_create(struct Main *bmain,
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part->totpart = 0;
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part->draw_size = 0.01f; /* Make fluid particles more subtle in viewport. */
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part->draw_col = PART_DRAW_COL_VEL;
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part->phystype = PART_PHYS_NO; /* No physics needed, part system only used to display data. */
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psys->part = part;
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psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
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BLI_strncpy(psys->name, parts_name, sizeof(psys->name));
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