Eevee: fix orco.
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Notes:
blender-bot
2023-02-14 03:59:42 +01:00
Referenced by commit 0e29a97813
, Eevee: Fix generated coordinates when no texture coordinates connected
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@ -2443,7 +2443,7 @@ float hypot(float x, float y)
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void generated_from_orco(vec3 orco, out vec3 generated)
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{
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generated = orco * 0.5 + vec3(0.5);
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generated = orco;
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}
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int floor_to_int(float x)
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@ -2948,7 +2948,7 @@ void node_tex_coord(
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out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
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out vec3 camera, out vec3 window, out vec3 reflection)
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{
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generated = attr_orco * 0.5 + vec3(0.5);
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generated = attr_orco;
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normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
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uv = attr_uv;
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object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
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