branches/blender-2.47

Merge from trunk:
	Revision: 15113
	Revision: 15123
	Revision: 15125
This commit is contained in:
Diego Borghetti 2008-06-05 00:46:12 +00:00
parent 2c19984f79
commit 13a23419b9
3 changed files with 15 additions and 11 deletions

View File

@ -1222,7 +1222,7 @@ static int bpy_pydriver_create_dict(void)
{
PyObject *d, *mod;
if (bpy_pydriver_Dict || (G.f&G_DOSCRIPTLINKS)==0) return -1;
if (bpy_pydriver_Dict) return -1;
d = PyDict_New();
if (!d) return -1;
@ -1259,15 +1259,16 @@ static int bpy_pydriver_create_dict(void)
/* If there's a Blender text called pydrivers.py, import it.
* Users can add their own functions to this module. */
mod = importText("pydrivers"); /* can also use PyImport_Import() */
if (mod) {
PyDict_SetItemString(d, "pydrivers", mod);
PyDict_SetItemString(d, "p", mod);
Py_DECREF(mod);
if (G.f&G_DOSCRIPTLINKS) {
mod = importText("pydrivers"); /* can also use PyImport_Import() */
if (mod) {
PyDict_SetItemString(d, "pydrivers", mod);
PyDict_SetItemString(d, "p", mod);
Py_DECREF(mod);
} else {
PyErr_Clear();
}
}
else
PyErr_Clear();
/* short aliases for some Get() functions: */
/* ob(obname) == Blender.Object.Get(obname) */

View File

@ -166,6 +166,9 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
GLint uniformLoc;
bgl::blUseProgramObjectARB(shaderprogram);
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texname);
if (uniformLoc != -1)
{
bgl::blUniform1iARB(uniformLoc, 0);

View File

@ -53,9 +53,9 @@
#elif defined(__APPLE__)
# include "mac_compat_glext.h"
# include <OpenGL/glext.h>
# else
#else
# include <GL/glext.h>
# endif
#endif
#endif
#ifdef __sgi