cleanup: macro whitespace \ alignment

Gotta be careful mixing tabs & spaces. This commit uses 4-space indent
to align the line continuation markers.

Follow-up to 3b52c4056a
This commit is contained in:
Mike Erwin 2016-09-05 13:30:57 -04:00
parent 8f509698d7
commit 14e47472fe
1 changed files with 14 additions and 14 deletions

View File

@ -2820,13 +2820,13 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
int matnr = -1;
int do_draw = 0;
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
DM_draw_attrib_vertex_uniforms(&attribs); \
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
DM_draw_attrib_vertex_uniforms(&attribs); \
} (void)0
totpoly = ccgSubSurf_getNumFaces(ss);
@ -3223,13 +3223,13 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
matnr = -1;
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
DM_draw_attrib_vertex_uniforms(&attribs); \
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
DM_draw_attrib_vertex_uniforms(&attribs); \
} (void)0
totface = ccgSubSurf_getNumFaces(ss);