Merge branch 'master' into blender2.8

This commit is contained in:
Julian Eisel 2017-04-09 22:51:38 +02:00
commit 15bcfaa36b
Notes: blender-bot 2023-02-14 07:31:34 +01:00
Referenced by issue #51165, Unable to get anything rendered on Cycles
1 changed files with 11 additions and 9 deletions

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@ -859,17 +859,19 @@ bool IDP_EqualsProperties(IDProperty *prop1, IDProperty *prop2)
* The union is simple to use; see the top of this header file for its definition.
* An example of using this function:
*
* IDPropertyTemplate val;
* IDProperty *group, *idgroup, *color;
* group = IDP_New(IDP_GROUP, val, "group1"); //groups don't need a template.
* \code{.c}
* IDPropertyTemplate val;
* IDProperty *group, *idgroup, *color;
* group = IDP_New(IDP_GROUP, val, "group1"); //groups don't need a template.
*
* val.array.len = 4
* val.array.type = IDP_FLOAT;
* color = IDP_New(IDP_ARRAY, val, "color1");
* val.array.len = 4
* val.array.type = IDP_FLOAT;
* color = IDP_New(IDP_ARRAY, val, "color1");
*
* idgroup = IDP_GetProperties(some_id, 1);
* IDP_AddToGroup(idgroup, color);
* IDP_AddToGroup(idgroup, group);
* idgroup = IDP_GetProperties(some_id, 1);
* IDP_AddToGroup(idgroup, color);
* IDP_AddToGroup(idgroup, group);
* \endcode
*
* Note that you MUST either attach the id property to an id property group with
* IDP_AddToGroup or MEM_freeN the property, doing anything else might result in