Merge branch 'master' into blender2.8

Conflicts:
	intern/cycles/blender/blender_object.cpp
	source/blender/alembic/intern/abc_exporter.cc
	source/blender/alembic/intern/abc_mball.cc
	source/blender/alembic/intern/abc_mball.h
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/BKE_displist.h
	source/blender/blenkernel/BKE_dynamicpaint.h
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_mball.h
	source/blender/blenkernel/BKE_mball_tessellate.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/BKE_scene.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/displist.c
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/mball.c
	source/blender/blenkernel/intern/mball_tessellate.c
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/object_dupli.c
	source/blender/blenkernel/intern/object_update.c
	source/blender/blenkernel/intern/pointcache.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/smoke.c
	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_edit.c
	source/blender/editors/object/object_modifier.c
	source/blender/editors/physics/dynamicpaint_ops.c
	source/blender/editors/sculpt_paint/paint_vertex.c
	source/blender/editors/sculpt_paint/sculpt_uv.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap_object.c
	source/blender/editors/util/ed_util.c
	source/blender/gpu/intern/gpu_material.c
	source/blender/makesrna/intern/rna_meta.c
	source/blender/makesrna/intern/rna_object_api.c
	source/blender/modifiers/intern/MOD_dynamicpaint.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
This commit is contained in:
Bastien Montagne 2018-06-11 14:39:38 +02:00
commit 160cb9a284
26 changed files with 89 additions and 66 deletions

View File

@ -57,11 +57,12 @@ enum {
/* prototypes */
struct Scene;
struct Object;
struct ListBase;
struct Depsgraph;
struct DerivedMesh;
struct ListBase;
struct Main;
struct Object;
struct Scene;
/* used for curves, nurbs, mball, importing */
typedef struct DispList {

View File

@ -28,6 +28,7 @@
*/
struct Depsgraph;
struct Main;
struct Scene;
struct ViewLayer;
@ -86,7 +87,9 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *cObject, int frame);
int dynamicPaint_calculateFrame(
struct DynamicPaintSurface *surface, struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */

View File

@ -54,7 +54,7 @@ typedef struct Global {
/* strings: lastsaved */
char ima[1024], lib[1024]; /* 1024 = FILE_MAX */
/* when set: G.main->name contains valid relative base path */
/* when set: G_MAIN->name contains valid relative base path */
bool relbase_valid;
bool file_loaded;
bool save_over;
@ -210,6 +210,11 @@ enum {
/* Memory is allocated where? blender.c */
extern Global G;
/**
* Stupid macro to hide the few *valid* usages of G.main (from startup/exit code e.g.), helps with cleanup task.
*/
#define G_MAIN (G).main
#ifdef __cplusplus
}
#endif

View File

@ -24,6 +24,7 @@
* \ingroup bke
*/
struct Depsgraph;
struct Main;
struct Object;
struct Scene;

View File

@ -258,12 +258,10 @@ void BKE_object_eval_flush_base_flags(
struct Object *object, int base_index,
const bool is_from_set);
void BKE_object_handle_data_update(
struct Depsgraph *depsgraph,
void BKE_object_handle_data_update(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_handle_update(
struct Depsgraph *depsgraph,
void BKE_object_handle_update(struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(
struct Depsgraph *depsgraph,

View File

@ -121,7 +121,7 @@ void BKE_paint_curve_copy_data(
struct PaintCurve *BKE_paint_curve_copy(struct Main *bmain, const struct PaintCurve *pc);
void BKE_paint_curve_make_local(struct Main *bmain, struct PaintCurve *pc, const bool lib_local);
void BKE_paint_init(struct Scene *sce, ePaintMode mode, const char col[3]);
void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
void BKE_paint_free(struct Paint *p);
void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);

View File

@ -53,6 +53,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_object.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mball_tessellate.h"
#include "BKE_mesh.h"

View File

@ -3645,7 +3645,7 @@ static void dynamic_paint_brush_velocity_compute_cb(
}
static void dynamicPaint_brushMeshCalculateVelocity(
struct Depsgraph *depsgraph, Scene *scene,
Depsgraph *depsgraph, Scene *scene,
Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
@ -3710,7 +3710,8 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
static void dynamicPaint_brushObjectCalculateVelocity(struct Depsgraph *depsgraph, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
static void dynamicPaint_brushObjectCalculateVelocity(
Depsgraph *depsgraph, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@ -4096,7 +4097,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
static int dynamicPaint_paintMesh(struct Depsgraph *depsgraph, DynamicPaintSurface *surface,
static int dynamicPaint_paintMesh(Depsgraph *depsgraph, DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
Scene *scene,
@ -4584,7 +4585,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
struct Depsgraph *depsgraph, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Depsgraph *depsgraph, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@ -5882,7 +5883,9 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Vie
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
static int dynamicPaint_doStep(struct Depsgraph *depsgraph, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
static int dynamicPaint_doStep(
Depsgraph *depsgraph, Scene *scene,
Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;

View File

@ -1746,13 +1746,13 @@ const char *BKE_main_blendfile_path(const Main *bmain)
}
/**
* Return filepath of global main (G.main).
* Return filepath of global main (G_MAIN).
*
* \warning Usage is not recommended, you should always try to get a velid Main pointer from context...
* \warning Usage is not recommended, you should always try to get a valid Main pointer from context...
*/
const char *BKE_main_blendfile_path_from_global(void)
{
return BKE_main_blendfile_path(G.main);
return BKE_main_blendfile_path(G_MAIN);
}
/* ***************** ID ************************ */

View File

@ -48,9 +48,10 @@
#include "BKE_global.h"
#include "BKE_scene.h"
#include "BKE_displist.h"
#include "BKE_main.h"
#include "BKE_mball_tessellate.h" /* own include */
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"

View File

@ -98,7 +98,9 @@ typedef struct DupliGenerator {
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
/* create initial context for root object */
static void init_context(DupliContext *r_ctx, Depsgraph *depsgraph, Scene *scene, Object *ob, float space_mat[4][4])
static void init_context(
DupliContext *r_ctx, Depsgraph *depsgraph,
Scene *scene, Object *ob, float space_mat[4][4])
{
r_ctx->depsgraph = depsgraph;
r_ctx->scene = scene;

View File

@ -39,28 +39,29 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_global.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_animsys.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_editmesh.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_image.h"
#include "MEM_guardedalloc.h"

View File

@ -504,7 +504,7 @@ eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode)
}
}
void BKE_paint_init(Scene *sce, ePaintMode mode, const char col[3])
void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
{
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
Brush *brush;
@ -514,10 +514,10 @@ void BKE_paint_init(Scene *sce, ePaintMode mode, const char col[3])
brush = BKE_paint_brush(paint);
if (brush == NULL) {
eObjectMode ob_mode = BKE_paint_object_mode_from_paint_mode(mode);
brush = BKE_brush_first_search(G.main, ob_mode);
brush = BKE_brush_first_search(bmain, ob_mode);
if (!brush) {
brush = BKE_brush_add(G.main, "Brush", ob_mode);
brush = BKE_brush_add(bmain, "Brush", ob_mode);
id_us_min(&brush->id); /* fake user only */
}
BKE_paint_brush_set(paint, brush);

View File

@ -954,8 +954,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
}
/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
int BKE_scene_base_iter_next(
Depsgraph *depsgraph, SceneBaseIter *iter,
int BKE_scene_base_iter_next(Depsgraph *depsgraph, SceneBaseIter *iter,
Scene **scene, int val, Base **base, Object **ob)
{
bool run_again = true;

View File

@ -2108,7 +2108,8 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
static void update_flowsfluids(struct Depsgraph *depsgraph, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
static void update_flowsfluids(
struct Depsgraph *depsgraph, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@ -2562,7 +2563,9 @@ static void update_effectors(struct Depsgraph *depsgraph, Scene *scene, Object *
pdEndEffectors(&effectors);
}
static void step(struct Depsgraph *depsgraph, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
static void step(
Depsgraph *depsgraph,
Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */

View File

@ -60,8 +60,8 @@ void ED_space_image_get_uv_aspect(struct SpaceImage *sima, float *aspx, float *a
void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings);
void ED_space_image_paint_update(struct wmWindowManager *wm, struct Scene *scene);
void ED_space_image_uv_sculpt_update(struct wmWindowManager *wm, struct Scene *scene);
void ED_space_image_paint_update(struct Main *bmain, struct wmWindowManager *wm, struct Scene *scene);
void ED_space_image_uv_sculpt_update(struct Main *bmain, struct wmWindowManager *wm, struct Scene *scene);
void ED_image_get_uv_aspect(struct Image *ima, struct ImageUser *iuser, float *aspx, float *aspy);
void ED_image_mouse_pos(struct SpaceImage *sima, struct ARegion *ar, const int mval[2], float co[2]);

View File

@ -137,11 +137,11 @@ bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool sel
void ED_object_vpaintmode_enter_ex(
struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Scene *scene, struct Object *ob);
void ED_object_vpaintmode_enter(struct bContext *C);
void ED_object_wpaintmode_enter_ex(
struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Scene *scene, struct Object *ob);
void ED_object_wpaintmode_enter(struct bContext *C);

View File

@ -473,7 +473,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
}
}
ED_space_image_uv_sculpt_update(CTX_wm_manager(C), scene);
ED_space_image_uv_sculpt_update(bmain, CTX_wm_manager(C), scene);
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);

View File

@ -739,7 +739,7 @@ static void toggle_paint_cursor(bContext *C, int enable)
* purpose is to make sure the paint cursor is shown if paint
* mode is enabled in the image editor. the paint poll will
* ensure that the cursor is hidden when not in paint mode */
void ED_space_image_paint_update(wmWindowManager *wm, Scene *scene)
void ED_space_image_paint_update(Main *bmain, wmWindowManager *wm, Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
ImagePaintSettings *imapaint = &settings->imapaint;
@ -758,7 +758,7 @@ void ED_space_image_paint_update(wmWindowManager *wm, Scene *scene)
}
if (enabled) {
BKE_paint_init(scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
BKE_paint_init(bmain, scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
paint_cursor_start_explicit(&imapaint->paint, wm, image_paint_poll);
}
@ -1119,7 +1119,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
ob->mode |= mode_flag;
BKE_paint_init(scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
BKE_paint_init(bmain, scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
if (U.glreslimit != 0)
GPU_free_images();

View File

@ -55,7 +55,6 @@
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
@ -1062,7 +1061,8 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
* \{ */
static void ed_vwpaintmode_enter_generic(
Depsgraph *depsgraph, wmWindowManager *wm, Scene *scene,
Main *bmain, Depsgraph *depsgraph,
wmWindowManager *wm, Scene *scene,
Object *ob, const eObjectMode mode_flag)
{
ob->mode |= mode_flag;
@ -1083,7 +1083,7 @@ static void ed_vwpaintmode_enter_generic(
Paint *paint = BKE_paint_get_active_from_paintmode(scene, paint_mode);
paint_cursor_start_explicit(paint, wm, vertex_paint_poll);
BKE_paint_init(scene, paint_mode, PAINT_CURSOR_VERTEX_PAINT);
BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_VERTEX_PAINT);
}
else if (mode_flag == OB_MODE_WEIGHT_PAINT) {
const ePaintMode paint_mode = ePaintWeight;
@ -1094,7 +1094,7 @@ static void ed_vwpaintmode_enter_generic(
Paint *paint = BKE_paint_get_active_from_paintmode(scene, paint_mode);
paint_cursor_start_explicit(paint, wm, weight_paint_poll);
BKE_paint_init(scene, paint_mode, PAINT_CURSOR_WEIGHT_PAINT);
BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_WEIGHT_PAINT);
/* weight paint specific */
ED_mesh_mirror_spatial_table(ob, NULL, NULL, NULL, 's');
@ -1120,35 +1120,37 @@ static void ed_vwpaintmode_enter_generic(
}
void ED_object_vpaintmode_enter_ex(
Depsgraph *depsgraph, wmWindowManager *wm,
Main *bmain, Depsgraph *depsgraph, wmWindowManager *wm,
Scene *scene, Object *ob)
{
ed_vwpaintmode_enter_generic(
depsgraph, wm, scene, ob, OB_MODE_VERTEX_PAINT);
bmain, depsgraph, wm, scene, ob, OB_MODE_VERTEX_PAINT);
}
void ED_object_vpaintmode_enter(struct bContext *C)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
wmWindowManager *wm = CTX_wm_manager(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
ED_object_vpaintmode_enter_ex(depsgraph, wm, scene, ob);
ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
void ED_object_wpaintmode_enter_ex(
Depsgraph *depsgraph, wmWindowManager *wm,
Main *bmain, Depsgraph *depsgraph, wmWindowManager *wm,
Scene *scene, Object *ob)
{
ed_vwpaintmode_enter_generic(
depsgraph, wm, scene, ob, OB_MODE_WEIGHT_PAINT);
bmain, depsgraph, wm, scene, ob, OB_MODE_WEIGHT_PAINT);
}
void ED_object_wpaintmode_enter(struct bContext *C)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
wmWindowManager *wm = CTX_wm_manager(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
ED_object_wpaintmode_enter_ex(depsgraph, wm, scene, ob);
ED_object_wpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
/** \} */
@ -1234,6 +1236,7 @@ void ED_object_wpaintmode_exit(struct bContext *C)
*/
static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_WEIGHT_PAINT;
@ -1254,7 +1257,7 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
else {
Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
wmWindowManager *wm = CTX_wm_manager(C);
ED_object_wpaintmode_enter_ex(depsgraph, wm, scene, ob);
ED_object_wpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
/* Weightpaint works by overriding colors in mesh,
@ -2371,6 +2374,7 @@ void PAINT_OT_weight_paint(wmOperatorType *ot)
*/
static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_VERTEX_PAINT;
@ -2392,7 +2396,7 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
else {
Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
wmWindowManager *wm = CTX_wm_manager(C);
ED_object_vpaintmode_enter_ex(depsgraph, wm, scene, ob);
ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);

View File

@ -5687,7 +5687,7 @@ void ED_object_sculptmode_enter_ex(
}
Paint *paint = BKE_paint_get_active_from_paintmode(scene, ePaintSculpt);
BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
BKE_paint_init(bmain, scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
paint_cursor_start_explicit(paint, bmain->wm.first, sculpt_poll_view3d);

View File

@ -43,12 +43,13 @@
#include "DNA_meshdata_types.h"
#include "BKE_brush.h"
#include "BKE_paint.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_mesh_mapping.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_main.h"
#include "BKE_mesh_mapping.h"
#include "BKE_paint.h"
#include "DEG_depsgraph.h"
@ -230,7 +231,7 @@ static void brush_drawcursor_uvsculpt(bContext *C, int x, int y, void *UNUSED(cu
}
void ED_space_image_uv_sculpt_update(wmWindowManager *wm, Scene *scene)
void ED_space_image_uv_sculpt_update(Main *bmain, wmWindowManager *wm, Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
if (settings->use_uv_sculpt) {
@ -243,7 +244,7 @@ void ED_space_image_uv_sculpt_update(wmWindowManager *wm, Scene *scene)
settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH;
}
BKE_paint_init(scene, ePaintSculptUV, PAINT_CURSOR_SCULPT);
BKE_paint_init(bmain, scene, ePaintSculptUV, PAINT_CURSOR_SCULPT);
settings->uvsculpt->paint.paint_cursor = WM_paint_cursor_activate(wm, uv_sculpt_brush_poll,
brush_drawcursor_uvsculpt, NULL);

View File

@ -129,7 +129,7 @@ void ED_editors_init(bContext *C)
{
Scene *sce = CTX_data_scene(C);
if (sce) {
ED_space_image_paint_update(wm, sce);
ED_space_image_paint_update(bmain, wm, sce);
}
}

View File

@ -642,7 +642,7 @@ static void rna_GPencilBrush_name_set(PointerRNA *ptr, const char *value)
static void rna_SpaceImageEditor_uv_sculpt_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
{
ED_space_image_uv_sculpt_update(bmain->wm.first, scene);
ED_space_image_uv_sculpt_update(bmain, bmain->wm.first, scene);
}

View File

@ -857,7 +857,7 @@ static PointerRNA rna_SpaceImageEditor_uvedit_get(PointerRNA *ptr)
static void rna_SpaceImageEditor_mode_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
{
ED_space_image_paint_update(bmain->wm.first, scene);
ED_space_image_paint_update(bmain, bmain->wm.first, scene);
}

View File

@ -2184,7 +2184,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
int a, need_orco, vlakindex, *index, negative_scale;
ListBase dispbase= {NULL, NULL};
if (ob!=BKE_mball_basis_find(re->eval_ctx, re->scene, ob))
if (ob!=BKE_mball_basis_find(re->main, re->eval_ctx, re->scene, ob))
return;
mul_m4_m4m4(mat, re->viewmat, ob->obmat);
@ -2199,7 +2199,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
need_orco= 1;
}
BKE_displist_make_mball_forRender(re->eval_ctx, re->scene, ob, &dispbase);
BKE_displist_make_mball_forRender(re->main, re->eval_ctx, re->scene, ob, &dispbase);
dl= dispbase.first;
if (dl == NULL) return;
@ -4862,7 +4862,7 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
}
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */
if (ob->type == OB_MBALL && ob!=BKE_mball_basis_find(re->eval_ctx, re->scene, ob))
if (ob->type == OB_MBALL && ob != BKE_mball_basis_find(re->main, re->eval_ctx, re->scene, ob))
return 0;
if (nolamps && (ob->type==OB_LAMP))
@ -5049,7 +5049,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* create list of duplis generated by this object, particle
* system need to have render settings set for dupli particles */
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
duplilist = object_duplilist(re->eval_ctx, re->scene, ob);
duplilist = object_duplilist(re->main, re->eval_ctx, re->scene, ob);
duplilist_apply_data = duplilist_apply(ob, NULL, duplilist);
/* postpone 'dupli_render_particle_set', since RE_addRenderInstance reads
* index values from 'dob->persistent_id[0]', referencing 'psys->child' which