Fix T67305: Sculptmode Wireframe Coloring

When in sculptmode the wireframe coloring should always be disabled.
When an object was sculpted but had modifiers this was not detected and
the colors were still shown.

This fix will disable wireframe coloring for any object that is in
sculptmode.
This commit is contained in:
Jeroen Bakker 2020-01-13 12:46:54 +01:00
parent 44231386e4
commit 162cb74320
Notes: blender-bot 2023-09-13 08:48:34 +02:00
Referenced by issue #67305, highlighted wireframe in sculpt mode
1 changed files with 2 additions and 1 deletions

View File

@ -167,9 +167,10 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) {
const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != NULL);
const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
!DRW_state_is_image_render();
const bool use_coloring = (use_wire && !is_edit_mode && !use_sculpt_pbvh &&
const bool use_coloring = (use_wire && !is_edit_mode && !is_sculpt_mode &&
!has_edit_mesh_cage);
DRWShadingGroup *shgrp = NULL;
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);