Cleanup: remove EDBM_backbuf API

This commit is contained in:
Campbell Barton 2019-05-20 12:39:01 +10:00
parent fcee82d19a
commit 164b6c5b04
4 changed files with 12 additions and 223 deletions

View File

@ -162,20 +162,6 @@ void EDBM_select_mirrored(
struct BMEditMesh *em, const int axis, const bool extend, int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
bool EDBM_backbuf_border_init(
struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
bool EDBM_backbuf_border_mask_init(struct ViewContext *vc,
const int mcords[][2],
short tot,
short xmin,
short ymin,
short xmax,
short ymax);
bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(struct ViewContext *vc,
float *r_dist,
const bool use_select_bias,
@ -255,9 +241,6 @@ void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename
bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len);
bool EDBM_mesh_deselect_all_multi(struct bContext *C);
/* Only use for modes that don't support multi-edit-modes (painting). */
extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
/* editmesh_preselect_edgering.c */
struct EditMesh_PreSelEdgeRing;
struct EditMesh_PreSelEdgeRing *EDBM_preselect_edgering_create(void);

View File

@ -450,7 +450,6 @@ void ED_view3d_backbuf_depth_validate(struct ViewContext *vc);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
void ED_view3d_select_id_validate(struct ViewContext *vc);
void ED_view3d_select_id_validate_with_select_mode(struct ViewContext *vc, short select_mode);
uint ED_view3d_select_id_sample(struct ViewContext *vc, int x, int y);
uint *ED_view3d_select_id_read(int xmin, int ymin, int xmax, int ymax, uint *r_buf_len);

View File

@ -365,192 +365,6 @@ void EDBM_select_id_context_destroy(struct EDBMSelectID_Context *sel_id_ctx)
MEM_freeN(sel_id_ctx);
}
/* set in view3d_draw_legacy.c ... for colorindices */
unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0;
/* facilities for box select and circle select */
static BLI_bitmap *selbuf = NULL;
static BLI_bitmap *edbm_backbuf_alloc(const int size)
{
return BLI_BITMAP_NEW(size, "selbuf");
}
/* reads rect, and builds selection array for quick lookup */
/* returns if all is OK */
bool EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
{
uint *buf, *dr, buf_len;
if (vc->obedit == NULL || XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
dr = buf;
/* build selection lookup */
selbuf = edbm_backbuf_alloc(bm_vertoffs + 1);
while (buf_len--) {
if (*dr > 0 && *dr <= bm_vertoffs) {
BLI_BITMAP_ENABLE(selbuf, *dr);
}
dr++;
}
MEM_freeN(buf);
return true;
}
bool EDBM_backbuf_check(unsigned int index)
{
/* odd logic, if selbuf is NULL we assume no zbuf-selection is enabled
* and just ignore the depth buffer, this is error prone since its possible
* code doesn't set the depth buffer by accident, but leave for now. - Campbell */
if (selbuf == NULL) {
return true;
}
if (index > 0 && index <= bm_vertoffs) {
return BLI_BITMAP_TEST_BOOL(selbuf, index);
}
return false;
}
void EDBM_backbuf_free(void)
{
if (selbuf) {
MEM_freeN(selbuf);
}
selbuf = NULL;
}
struct LassoMaskData {
unsigned int *px;
int width;
};
static void edbm_mask_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
struct LassoMaskData *data = user_data;
unsigned int *px = &data->px[(y * data->width) + x];
do {
*px = true;
px++;
} while (++x != x_end);
}
/* mcords is a polygon mask
* - grab backbuffer,
* - draw with black in backbuffer,
* - grab again and compare
* returns 'OK'
*/
bool EDBM_backbuf_border_mask_init(ViewContext *vc,
const int mcords[][2],
short tot,
short xmin,
short ymin,
short xmax,
short ymax)
{
uint *buf, *dr, *dr_mask, *dr_mask_arr, buf_len;
struct LassoMaskData lasso_mask_data;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!BKE_paint_select_elem_test(vc->obact)) {
return false;
}
}
else if (XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
dr = buf;
dr_mask = dr_mask_arr = MEM_callocN(sizeof(*dr_mask) * buf_len, __func__);
lasso_mask_data.px = dr_mask;
lasso_mask_data.width = (xmax - xmin) + 1;
BLI_bitmap_draw_2d_poly_v2i_n(
xmin, ymin, xmax + 1, ymax + 1, mcords, tot, edbm_mask_lasso_px_cb, &lasso_mask_data);
/* build selection lookup */
selbuf = edbm_backbuf_alloc(bm_vertoffs + 1);
while (buf_len--) {
if (*dr > 0 && *dr <= bm_vertoffs && *dr_mask == true) {
BLI_BITMAP_ENABLE(selbuf, *dr);
}
dr++;
dr_mask++;
}
MEM_freeN(buf);
MEM_freeN(dr_mask_arr);
return true;
}
/* circle shaped sample area */
bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
{
uint *buf, *dr;
short xmin, ymin, xmax, ymax, xc, yc;
int radsq;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!BKE_paint_select_elem_test(vc->obact)) {
return false;
}
}
else if (XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
xmin = xs - rads;
xmax = xs + rads;
ymin = ys - rads;
ymax = ys + rads;
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(xmin, ymin, xmax, ymax, NULL);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
dr = buf;
/* build selection lookup */
selbuf = edbm_backbuf_alloc(bm_vertoffs + 1);
radsq = rads * rads;
for (yc = -rads; yc <= rads; yc++) {
for (xc = -rads; xc <= rads; xc++, dr++) {
if (xc * xc + yc * yc < radsq) {
if (*dr > 0 && *dr <= bm_vertoffs) {
BLI_BITMAP_ENABLE(selbuf, *dr);
}
}
}
}
MEM_freeN(buf);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */

View File

@ -152,13 +152,11 @@ void ED_view3d_clipping_enable(void)
/* *********************** backdraw for selection *************** */
static void validate_object_select_id(struct Depsgraph *depsgraph,
Scene *scene,
ARegion *ar,
View3D *v3d,
Object *obact,
Object *obedit,
short select_mode)
/**
* \note Only use in object mode.
*/
static void validate_object_select_id(
struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d, Object *obact)
{
RegionView3D *rv3d = ar->regiondata;
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
@ -188,16 +186,17 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
}
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
uint dummy_vert_ofs, dummy_edge_ofs, dummy_face_ofs;
DRW_framebuffer_select_id_setup(ar, true);
DRW_draw_select_id_object(scene_eval,
rv3d,
obact_eval,
select_mode,
scene->toolsettings->selectmode,
false,
1,
&bm_vertoffs,
&bm_wireoffs,
&bm_solidoffs);
&dummy_vert_ofs,
&dummy_edge_ofs,
&dummy_face_ofs);
DRW_framebuffer_select_id_release(ar);
}
@ -229,21 +228,15 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void
GPU_framebuffer_free(tmp_fb);
}
void ED_view3d_select_id_validate_with_select_mode(ViewContext *vc, short select_mode)
void ED_view3d_select_id_validate(ViewContext *vc)
{
/* TODO: Create a flag in `DRW_manager` because the drawing is no longer
* made on the backbuffer in this case. */
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
validate_object_select_id(
vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit, select_mode);
validate_object_select_id(vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact);
}
}
void ED_view3d_select_id_validate(ViewContext *vc)
{
ED_view3d_select_id_validate_with_select_mode(vc, -1);
}
void ED_view3d_backbuf_depth_validate(ViewContext *vc)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {