GPU_select: remove unused finalize function
Changed 2.8x code so this is no longer needed.
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@ -149,29 +149,6 @@ bool GPU_select_load_id(uint id)
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}
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}
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/**
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* Needed when GL context of #GPU_select_end
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* can't be used to finalize selection operations
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* (because of context changes).
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*/
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void GPU_select_finalize(void)
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{
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if (!g_select_state.select_is_active)
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return;
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switch (g_select_state.algorithm) {
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case ALGO_GL_LEGACY:
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case ALGO_GL_QUERY:
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{
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break;
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}
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default: /* ALGO_GL_PICK */
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{
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gpu_select_pick_finalize();
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}
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}
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}
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/**
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* Cleanup and flush selection results to buffer.
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* Return number of hits and hits in buffer.
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@ -255,7 +255,6 @@ typedef struct GPUPickState {
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/* Set after first draw */
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bool is_init;
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bool is_finalized;
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uint prev_id;
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} gl;
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@ -370,7 +369,6 @@ void gpu_select_pick_begin(
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#endif
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ps->gl.is_init = false;
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ps->gl.is_finalized = false;
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ps->gl.prev_id = 0;
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}
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else {
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@ -531,20 +529,6 @@ bool gpu_select_pick_load_id(uint id)
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return true;
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}
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/**
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* (Optional), call before 'gpu_select_pick_end' if GL context is not kept.
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* is not compatible with regular select case.
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* */
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void gpu_select_pick_finalize(void)
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{
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GPUPickState *ps = &g_pick_state;
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if (ps->gl.is_init) {
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/* force finishing last pass */
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gpu_select_pick_load_id(ps->gl.prev_id);
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}
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ps->gl.is_finalized = true;
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}
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uint gpu_select_pick_end(void)
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{
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GPUPickState *ps = &g_pick_state;
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@ -554,10 +538,10 @@ uint gpu_select_pick_end(void)
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#endif
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if (ps->is_cached == false) {
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if (ps->gl.is_finalized == false) {
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gpu_select_pick_finalize();
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if (ps->gl.is_init) {
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/* force finishing last pass */
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gpu_select_pick_load_id(ps->gl.prev_id);
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}
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glPopAttrib();
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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@ -35,7 +35,6 @@
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/* gpu_select_pick */
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void gpu_select_pick_begin(unsigned int (*buffer)[4], unsigned int bufsize, const rcti *input, char mode);
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bool gpu_select_pick_load_id(unsigned int id);
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void gpu_select_pick_finalize(void);
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unsigned int gpu_select_pick_end(void);
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void gpu_select_pick_cache_begin(void);
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