Fix T66773: Active edit-bone isn't updating
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blender-bot
2023-02-14 04:56:36 +01:00
Referenced by issue #66773, Active edit-bone isn't updating
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@ -1886,17 +1886,21 @@ static void draw_armature_edit(Object *ob)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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EditBone *eBone;
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bArmature *arm = ob->data;
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int index;
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const bool is_select = DRW_state_is_select();
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update_color(ob, NULL);
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edbo_compute_bbone_child(arm);
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const bool show_text = DRW_state_show_text();
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const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
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const Object *ob_orig = DEG_get_original_object(ob);
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/* FIXME(campbell): We should be able to use the CoW object,
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* however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
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* for now we can draw from the original armature. See: T66773. */
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// bArmature *arm = ob->data;
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bArmature *arm = ob_orig->data;
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update_color(ob, NULL);
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edbo_compute_bbone_child(arm);
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for (eBone = arm->edbo->first, index = ob_orig->runtime.select_id; eBone;
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eBone = eBone->next, index += 0x10000) {
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