Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_create

This commit is contained in:
Dalai Felinto 2018-06-07 19:40:47 +02:00
parent 56f2293a51
commit 1962ae69b1
3 changed files with 3 additions and 3 deletions

View File

@ -260,7 +260,7 @@ struct ListBase *GPU_material_get_inputs(GPUMaterial *material);
GPUMaterialStatus GPU_material_status(GPUMaterial *mat);
struct GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial *material);
void GPU_material_create_uniform_buffer(GPUMaterial *material, struct ListBase *inputs);
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
void GPU_material_uniform_buffer_tag_dirty(struct ListBase *gpumaterials);
void GPU_material_vertex_attributes(GPUMaterial *material,

View File

@ -672,7 +672,7 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
/* Handle the UBO block separately. */
if ((material != NULL) && !BLI_listbase_is_empty(&ubo_inputs)) {
GPU_material_create_uniform_buffer(material, &ubo_inputs);
GPU_material_uniform_buffer_create(material, &ubo_inputs);
/* Inputs are sorted */
BLI_dynstr_appendf(ds, "\nlayout (std140) uniform %s {\n", GPU_UBO_BLOCK_NAME);

View File

@ -209,7 +209,7 @@ GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial *material)
* Create dynamic UBO from parameters
* \param ListBase of BLI_genericNodeN(GPUInput)
*/
void GPU_material_create_uniform_buffer(GPUMaterial *material, ListBase *inputs)
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs)
{
material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL);
}