Fix T96263: command line rendering affected by current scene subframe

This commit is contained in:
Brecht Van Lommel 2022-03-14 17:10:29 +01:00
parent 2613a2552d
commit 19bff8eb51
Notes: blender-bot 2023-02-13 22:38:46 +01:00
Referenced by issue #96263, Cycles: Rendering from CLI with subframes enabled results into wrong frame numbers.
4 changed files with 21 additions and 6 deletions

View File

@ -355,7 +355,14 @@ static int screen_render_exec(bContext *C, wmOperator *op)
scene->r.frame_step);
}
else {
RE_RenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
RE_RenderFrame(re,
mainp,
scene,
single_layer,
camera_override,
scene->r.cfra,
scene->r.subframe,
is_write_still);
}
RE_SetReports(re, nullptr);
@ -655,6 +662,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
rj->single_layer,
rj->camera_override,
rj->scene->r.cfra,
rj->scene->r.subframe,
rj->write_still);
}

View File

@ -335,7 +335,8 @@ void RE_RenderFrame(struct Render *re,
struct Scene *scene,
struct ViewLayer *single_layer,
struct Object *camera_override,
int frame,
const int frame,
const float subframe,
bool write_still);
/**
* A version of #RE_RenderFrame that saves images to disk.

View File

@ -1844,7 +1844,8 @@ void RE_RenderFrame(Render *re,
Scene *scene,
ViewLayer *single_layer,
Object *camera_override,
int frame,
const int frame,
const float subframe,
const bool write_still)
{
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
@ -1854,6 +1855,7 @@ void RE_RenderFrame(Render *re,
G.is_rendering = true;
scene->r.cfra = frame;
scene->r.subframe = subframe;
if (render_init_from_main(re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) {
const RenderData rd = scene->r;
@ -2305,7 +2307,8 @@ void RE_RenderAnim(Render *re,
const RenderData rd = scene->r;
bMovieHandle *mh = NULL;
const int cfrao = rd.cfra;
const int cfra_old = rd.cfra;
const float subframe_old = rd.subframe;
int nfra, totrendered = 0, totskipped = 0;
const int totvideos = BKE_scene_multiview_num_videos_get(&rd);
const bool is_movie = BKE_imtype_is_movie(rd.im_format.imtype);
@ -2373,6 +2376,7 @@ void RE_RenderAnim(Render *re,
re->flag |= R_ANIMATION;
{
scene->r.subframe = 0.0f;
for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) {
char name[FILE_MAX];
@ -2481,6 +2485,7 @@ void RE_RenderAnim(Render *re,
}
re->r.cfra = scene->r.cfra; /* weak.... */
re->r.subframe = scene->r.subframe;
/* run callbacks before rendering, before the scene is updated */
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE);
@ -2549,7 +2554,8 @@ void RE_RenderAnim(Render *re,
BKE_report(re->reports, RPT_INFO, "No frames rendered, skipped to not overwrite");
}
scene->r.cfra = cfrao;
scene->r.cfra = cfra_old;
scene->r.subframe = subframe_old;
re->flag &= ~R_ANIMATION;

View File

@ -1501,7 +1501,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
}
RE_RenderFrame(
re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false);
re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, 0.0f, false);
/* restore previous state after it was toggled on & off by RE_RenderFrame */
G.is_rendering = is_rendering;