Geometry Nodes: Rename grid output UV attribute
During review of D10730 it was discovered that the "uv" name causes issues for cycles, which uses it as a default internal data name. While that could be fixed in the future, there was no particular reason to use "uv" instead of "uv_map", so we use the latter instead here, which is consistent with the lowercase naming scheme chosen for attributes.
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@ -48,7 +48,7 @@ static void calculate_uvs(
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MeshComponent mesh_component;
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mesh_component.replace(mesh, GeometryOwnershipType::Editable);
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OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output(
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"uv", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr);
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"uv_map", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr);
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MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>();
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const float dx = (size_x == 0.0f) ? 0.0f : 1.0f / size_x;
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