Fix missing text input on Windows with certain keyboard layouts

Events for keys specific to certain keyboard layouts unknown to Blender
were ignored. Now pass them along as unknown key events for which we
can still handle text input, like we already do for Linux and macOS.

Differential Revision: https://developer.blender.org/D7229
This commit is contained in:
Germano Cavalcante 2020-03-26 09:22:37 -03:00
parent 622e1591da
commit 1b1c683f74
Notes: blender-bot 2023-02-14 05:01:20 +01:00
Referenced by issue #68577, Missing key on Swiss keyboard variants
Referenced by issue #66607, AccentGrave / Tilde not accessible on certain keyboards in Windows [makes Walk/Fly difficult to access]
1 changed files with 4 additions and 4 deletions

View File

@ -1044,7 +1044,10 @@ GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_WindowWin32 *window, RA
GHOST_TKey key = system->hardKey(raw, &keyDown, &vk);
GHOST_EventKey *event;
if (key != GHOST_kKeyUnknown) {
/* We used to check `if (key != GHOST_kKeyUnknown)`, but since the message
* values `WM_SYSKEYUP`, `WM_KEYUP` and `WM_CHAR` are ignored, we capture
* those events here as well. */
{
char utf8_char[6] = {0};
char ascii = 0;
bool is_repeat = false;
@ -1102,9 +1105,6 @@ GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_WindowWin32 *window, RA
// GHOST_PRINTF("%c\n", ascii); // we already get this info via EventPrinter
}
else {
event = NULL;
}
return event;
}