Fix T51118: Outliner crash when unlinking collection

The outliner tree was not being rebuilt after unlinking a collection,
and thus a dangling pointer to the collection was kept in the tree.
This commit is contained in:
Luca Rood 2017-06-30 12:32:18 +02:00
parent 1a6ae0c70e
commit 1b4bd1c84e
Notes: blender-bot 2023-02-14 07:06:04 +01:00
Referenced by issue #51118, Outliner crashes when unlinking collection
1 changed files with 5 additions and 0 deletions

View File

@ -216,6 +216,7 @@ static int collection_unlink_poll(bContext *C)
static int collection_unlink_exec(bContext *C, wmOperator *op)
{
LayerCollection *lc = outliner_collection_active(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
if (lc == NULL) {
BKE_report(op->reports, RPT_ERROR, "Active element is not a collection");
@ -225,6 +226,10 @@ static int collection_unlink_exec(bContext *C, wmOperator *op)
SceneLayer *sl = CTX_data_scene_layer(C);
BKE_collection_unlink(sl, lc);
if (soops) {
outliner_cleanup_tree(soops);
}
DEG_relations_tag_update(CTX_data_main(C));
/* TODO(sergey): Use proper flag for tagging here. */