Cycles: Initial support of 3D textures for CUDA rendering

Supports both smoke/fire and point density textures now.

Reduces number of textures available for sm_20 and sm_21, but you have
to compromise somewhere on such a limited hardware.

Currently limited to linear interpolation only, and decoupled ray
marching is not supported yet. Think those could be considered just a
further improvement.

Some quick example:

  https://developer.blender.org/F282934

Code is minimal and we can fully consider it a fix for missing
support of 3D textures with CUDA.

Reviewers: lukasstockner97, brecht, juicyfruit, dingto

Reviewed By: brecht, juicyfruit, dingto

Subscribers: mib2berlin

Differential Revision: https://developer.blender.org/D1806
This commit is contained in:
Sergey Sharybin 2016-02-15 15:40:39 +01:00
parent b5171e250c
commit 1c4f21f85e
Notes: blender-bot 2023-02-14 09:00:20 +01:00
Referenced by issue #47426, GPU render fails with 'illegal address in cuCtxSynchronize' when using 2nd GPU
Referenced by issue #45093, Cycles: NVidia GTX 980 Ti rendering at 1/3rd  speed of NVidia GTX 980 the same machine?
8 changed files with 83 additions and 20 deletions

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@ -474,9 +474,20 @@ public:
InterpolationType interpolation,
ExtensionType extension)
{
/* todo: support 3D textures, only CPU for now */
VLOG(1) << "Texture allocate: " << name << ", " << mem.memory_size() << " bytes.";
string bind_name = name;
if(mem.data_depth > 1) {
/* Kernel uses different bind names for 2d and 3d float textures,
* so we have to adjust couple of things here.
*/
vector<string> tokens;
string_split(tokens, name, "_");
bind_name = string_printf("__tex_image_%s3d_%s",
tokens[2].c_str(),
tokens[3].c_str());
}
/* determine format */
CUarray_format_enum format;
size_t dsize = datatype_size(mem.data_type);
@ -496,7 +507,7 @@ public:
CUtexref texref = NULL;
cuda_push_context();
cuda_assert(cuModuleGetTexRef(&texref, cuModule, name));
cuda_assert(cuModuleGetTexRef(&texref, cuModule, bind_name.c_str()));
if(!texref) {
cuda_pop_context();
@ -505,20 +516,49 @@ public:
if(interpolation != INTERPOLATION_NONE) {
CUarray handle = NULL;
CUDA_ARRAY_DESCRIPTOR desc;
desc.Width = mem.data_width;
desc.Height = mem.data_height;
desc.Format = format;
desc.NumChannels = mem.data_elements;
if(mem.data_depth > 1) {
CUDA_ARRAY3D_DESCRIPTOR desc;
cuda_assert(cuArrayCreate(&handle, &desc));
desc.Width = mem.data_width;
desc.Height = mem.data_height;
desc.Depth = mem.data_depth;
desc.Format = format;
desc.NumChannels = mem.data_elements;
desc.Flags = 0;
cuda_assert(cuArray3DCreate(&handle, &desc));
}
else {
CUDA_ARRAY_DESCRIPTOR desc;
desc.Width = mem.data_width;
desc.Height = mem.data_height;
desc.Format = format;
desc.NumChannels = mem.data_elements;
cuda_assert(cuArrayCreate(&handle, &desc));
}
if(!handle) {
cuda_pop_context();
return;
}
if(mem.data_depth > 1) {
CUDA_MEMCPY3D param;
memset(&param, 0, sizeof(param));
param.dstMemoryType = CU_MEMORYTYPE_ARRAY;
param.dstArray = handle;
param.srcMemoryType = CU_MEMORYTYPE_HOST;
param.srcHost = (void*)mem.data_pointer;
param.srcPitch = mem.data_width*dsize*mem.data_elements;
param.WidthInBytes = param.srcPitch;
param.Height = mem.data_height;
param.Depth = mem.data_depth;
cuda_assert(cuMemcpy3D(&param));
}
if(mem.data_height > 1) {
CUDA_MEMCPY2D param;
memset(&param, 0, sizeof(param));
@ -595,7 +635,7 @@ public:
CUdeviceptr cumem;
size_t cubytes;
cuda_assert(cuModuleGetGlobal(&cumem, &cubytes, cuModule, name));
cuda_assert(cuModuleGetGlobal(&cumem, &cubytes, cuModule, bind_name.c_str()));
if(cubytes == 8) {
/* 64 bit device pointer */

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@ -29,6 +29,21 @@ CCL_NAMESPACE_BEGIN
/* Return position normalized to 0..1 in mesh bounds */
#ifdef __KERNEL_GPU__
ccl_device float4 volume_image_texture_3d(int id, float x, float y, float z)
{
float4 r;
switch(id) {
case 0: r = kernel_tex_image_interp_3d(__tex_image_float3d_000, x, y, z); break;
case 1: r = kernel_tex_image_interp_3d(__tex_image_float3d_001, x, y, z); break;
case 2: r = kernel_tex_image_interp_3d(__tex_image_float3d_002, x, y, z); break;
case 3: r = kernel_tex_image_interp_3d(__tex_image_float3d_003, x, y, z); break;
case 4: r = kernel_tex_image_interp_3d(__tex_image_float3d_004, x, y, z); break;
}
return r;
}
#endif /* __KERNEL_GPU__ */
ccl_device float3 volume_normalized_position(KernelGlobals *kg, const ShaderData *sd, float3 P)
{
/* todo: optimize this so it's just a single matrix multiplication when
@ -50,7 +65,7 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
{
float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 r = volume_image_texture_3d(id, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)
@ -70,7 +85,7 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *s
{
float3 P = volume_normalized_position(kg, sd, sd->P);
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 r = volume_image_texture_3d(id, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)

View File

@ -62,6 +62,7 @@ typedef texture<int, 1> texture_int;
typedef texture<uint4, 1> texture_uint4;
typedef texture<uchar4, 1> texture_uchar4;
typedef texture<float4, 2> texture_image_float4;
typedef texture<float4, 3> texture_image3d_float4;
typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
/* Macros to handle different memory storage on different devices */
@ -79,6 +80,7 @@ typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
#define kernel_tex_fetch(t, index) t[(index)]
#endif
#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
#define kernel_tex_image_interp_3d(t, x, y, z) tex3D(t, x, y, z)
#define kernel_data __data

View File

@ -79,6 +79,12 @@ KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_002)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_003)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_004)
KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_000)
KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_001)
KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_002)
KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_003)
KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float3d_004)
/* image */
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_005)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_006)

View File

@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
# endif /* __EXTRA_NODES__ */
# if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__)
# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
svm_node_tex_voxel(kg, sd, stack, node, &offset);
break;
# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */
# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
return;

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@ -246,13 +246,13 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
case 90: r = kernel_tex_image_interp(__tex_image_090, x, y); break;
case 91: r = kernel_tex_image_interp(__tex_image_091, x, y); break;
case 92: r = kernel_tex_image_interp(__tex_image_092, x, y); break;
#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 300)
case 93: r = kernel_tex_image_interp(__tex_image_093, x, y); break;
case 94: r = kernel_tex_image_interp(__tex_image_094, x, y); break;
case 95: r = kernel_tex_image_interp(__tex_image_095, x, y); break;
case 96: r = kernel_tex_image_interp(__tex_image_096, x, y); break;
case 97: r = kernel_tex_image_interp(__tex_image_097, x, y); break;
#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 300)
case 98: r = kernel_tex_image_interp(__tex_image_098, x, y); break;
case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
case 100: r = kernel_tex_image_interp(__tex_image_100, x, y); break;

View File

@ -16,8 +16,6 @@
CCL_NAMESPACE_BEGIN
#if !defined(__KERNEL_GPU__)
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
@ -43,13 +41,15 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
tfm.w = read_node_float(kg, offset);
co = transform_point(&tfm, co);
}
#if defined(__KERNEL_GPU__)
float4 r = volume_image_texture_3d(id, co.x, co.y, co.z);
#else
float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
#endif
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
if (stack_valid(color_out_offset))
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
}
#endif /* !defined(__KERNEL_GPU__) */
CCL_NAMESPACE_END

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@ -29,7 +29,7 @@
CCL_NAMESPACE_BEGIN
/* generic */
#define TEX_NUM_IMAGES 94
#define TEX_NUM_IMAGES 88
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
/* extended gpu */