Depsgraph: Correct FPS debug print
It was printing "frame" time instead of FPS. Other interesting thing to get solved is to solve "drop" in FPS when there is an idle time in user input. Current usecase is limited to observing FPS when there is a continuous stream of events: for example, keep moving vertex in edit mode while watching debug prints.
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@ -67,7 +67,7 @@ void DepsgraphDebug::end_graph_evaluation()
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const double graph_eval_end_time = PIL_check_seconds_timer();
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printf("Depsgraph updated in %f seconds.\n", graph_eval_end_time - graph_evaluation_start_time_);
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printf("Depsgraph evaluation FPS: %f\n", fps_samples_.get_averaged());
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printf("Depsgraph evaluation FPS: %f\n", 1.0f / fps_samples_.get_averaged());
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is_ever_evaluated = true;
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}
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