Edit Mesh: multi-object extrude_region
Technically this is the following operator: bpy.ops.view3d.edit_mesh_extrude_move_normal But this is a Python operator that in turns calls: MESH_OT_extrude_region_move Which in turns calls: * MESH_OT_extrude_region * TRANSFORM_OT_translate
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Notes:
blender-bot
2023-02-14 06:00:44 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -405,18 +405,23 @@ static bool edbm_extrude_mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
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/* extrude without transform */
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static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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edbm_extrude_mesh(obedit, em, op);
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edbm_extrude_mesh(obedit, em, op);
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/* This normally happens when pushing undo but modal operators
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* like this one don't push undo data until after modal mode is
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* done.*/
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EDBM_mesh_normals_update(em);
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EDBM_update_generic(em, true, true);
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/* This normally happens when pushing undo but modal operators
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* like this one don't push undo data until after modal mode is
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* done.*/
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EDBM_mesh_normals_update(em);
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EDBM_update_generic(em, true, true);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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