Fix (harmless) valgrind warning.
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@ -420,6 +420,7 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s
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objects[offset+9] = make_float4(ob->dupli_generated[0], ob->dupli_generated[1], ob->dupli_generated[2], __int_as_float(numkeys));
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objects[offset+10] = make_float4(ob->dupli_uv[0], ob->dupli_uv[1], __int_as_float(numsteps), __int_as_float(numverts));
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objects[offset+11] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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/* Object flag. */
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if(ob->use_holdout) {
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