Cleanup: move flag definition into screen header
This has been moved to screen, move declaration as well.
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@ -65,10 +65,7 @@ typedef struct bScreen {
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short flag;
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/** Winid from WM, starts with 1. */
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short winid;
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/**
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* User-setting for which editors get redrawn during anim playback
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* (used to be time->redraws).
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*/
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/** User-setting for which editors get redrawn during anim playback. */
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short redraws_flag;
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/** Temp screen in a temp window, don't save (like user prefs). */
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@ -265,7 +262,8 @@ typedef struct TransformOrientation {
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int pad;
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} TransformOrientation;
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typedef struct uiPreview { /* some preview UI data need to be saved in file */
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/** Some preview UI data need to be saved in file. */
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typedef struct uiPreview {
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struct uiPreview *next, *prev;
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/** Defined as UI_MAX_NAME_STR. */
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@ -449,7 +447,7 @@ typedef struct ARegion {
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ARegion_Runtime runtime;
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} ARegion;
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/* area->flag */
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/** #ScrArea.flag */
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enum {
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HEADER_NO_PULLDOWN = (1 << 0),
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// AREA_FLAG_DEPRECATED_1 = (1 << 1),
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@ -474,20 +472,36 @@ enum {
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#define AREAMINX 32
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#define HEADERY 26
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/* screen->flag */
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/** #bScreen.flag */
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enum {
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SCREEN_COLLAPSE_TOPBAR = 1,
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SCREEN_COLLAPSE_STATUSBAR = 2,
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};
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/* screen->state */
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/** #bScreen.state */
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enum {
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SCREENNORMAL = 0,
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SCREENMAXIMIZED = 1, /* one editor taking over the screen */
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SCREENFULL = 2, /* one editor taking over the screen with no bare-minimum UI elements */
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};
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/* Panel->flag */
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/** #bScreen.redraws_flag */
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typedef enum eScreen_Redraws_Flag {
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TIME_REGION = (1 << 0),
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TIME_ALL_3D_WIN = (1 << 1),
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TIME_ALL_ANIM_WIN = (1 << 2),
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TIME_ALL_BUTS_WIN = (1 << 3),
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// TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
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TIME_SEQ = (1 << 5),
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TIME_ALL_IMAGE_WIN = (1 << 6),
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// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
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TIME_NODES = (1 << 8),
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TIME_CLIPS = (1 << 9),
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TIME_FOLLOW = (1 << 15),
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} eScreen_Redraws_Flag;
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/** #Panel.flag */
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enum {
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PNL_SELECT = (1 << 0),
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PNL_CLOSEDX = (1 << 1),
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@ -499,7 +513,7 @@ enum {
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PNL_POPOVER = (1 << 6),
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};
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/* Panel->snap - for snapping to screen edges */
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/** #Panel.snap - for snapping to screen edges */
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#define PNL_SNAP_NONE 0
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/* #define PNL_SNAP_TOP 1 */
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/* #define PNL_SNAP_RIGHT 2 */
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@ -516,16 +530,17 @@ enum {
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/* Fallback panel category (only for old scripts which need updating) */
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#define PNL_CATEGORY_FALLBACK "Misc"
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/* uiList layout_type */
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/** #uiList.layout_type */
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enum {
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UILST_LAYOUT_DEFAULT = 0,
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UILST_LAYOUT_COMPACT = 1,
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UILST_LAYOUT_GRID = 2,
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};
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/* uiList flag */
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/** #uiList.flag */
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enum {
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UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0, /* Scroll list to make active item visible. */
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/* Scroll list to make active item visible. */
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UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0,
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};
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/* Value (in number of items) we have to go below minimum shown items to enable auto size. */
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@ -538,13 +553,13 @@ enum {
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UILST_FLT_ITEM = 1 << 30, /* This item has passed the filter process successfully. */
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};
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/* uiList filter options */
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/** #uiList.filter_flag */
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enum {
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UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */
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UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */
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};
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/* uiList filter sort type */
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/** #uiList.filter_sort_flag */
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enum {
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/* Plain values (only one is valid at a time, once masked with UILST_FLT_SORT_MASK. */
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/** Just for sake of consistency. */
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@ -596,7 +611,7 @@ enum {
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#define RGN_SPLIT_PREV 32
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/* region flag */
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/** #ARegion.flag */
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enum {
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RGN_FLAG_HIDDEN = (1 << 0),
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RGN_FLAG_TOO_SMALL = (1 << 1),
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@ -610,7 +625,7 @@ enum {
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RGN_FLAG_PREFSIZE_OR_HIDDEN = (1 << 4),
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};
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/* region do_draw */
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/** #ARegion.do_draw */
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#define RGN_DRAW 1
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#define RGN_DRAW_PARTIAL 2
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#define RGN_DRAWING 4
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@ -501,28 +501,6 @@ typedef enum eSpaceNla_Flag {
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Timeline
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* \{ */
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/* SpaceTime.redraws (now bScreen.redraws_flag) */
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typedef enum eScreen_Redraws_Flag {
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TIME_REGION = (1 << 0),
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TIME_ALL_3D_WIN = (1 << 1),
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TIME_ALL_ANIM_WIN = (1 << 2),
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TIME_ALL_BUTS_WIN = (1 << 3),
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// TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
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TIME_SEQ = (1 << 5),
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TIME_ALL_IMAGE_WIN = (1 << 6),
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// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
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TIME_NODES = (1 << 8),
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TIME_CLIPS = (1 << 9),
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TIME_FOLLOW = (1 << 15),
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} eScreen_Redraws_Flag;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Sequence Editor
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* \{ */
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