Cleanup: move flag definition into screen header

This has been moved to screen, move declaration as well.
This commit is contained in:
Campbell Barton 2019-02-17 12:44:03 +11:00
parent ae2b677dcb
commit 203b964ff4
2 changed files with 32 additions and 39 deletions

View File

@ -65,10 +65,7 @@ typedef struct bScreen {
short flag;
/** Winid from WM, starts with 1. */
short winid;
/**
* User-setting for which editors get redrawn during anim playback
* (used to be time->redraws).
*/
/** User-setting for which editors get redrawn during anim playback. */
short redraws_flag;
/** Temp screen in a temp window, don't save (like user prefs). */
@ -265,7 +262,8 @@ typedef struct TransformOrientation {
int pad;
} TransformOrientation;
typedef struct uiPreview { /* some preview UI data need to be saved in file */
/** Some preview UI data need to be saved in file. */
typedef struct uiPreview {
struct uiPreview *next, *prev;
/** Defined as UI_MAX_NAME_STR. */
@ -449,7 +447,7 @@ typedef struct ARegion {
ARegion_Runtime runtime;
} ARegion;
/* area->flag */
/** #ScrArea.flag */
enum {
HEADER_NO_PULLDOWN = (1 << 0),
// AREA_FLAG_DEPRECATED_1 = (1 << 1),
@ -474,20 +472,36 @@ enum {
#define AREAMINX 32
#define HEADERY 26
/* screen->flag */
/** #bScreen.flag */
enum {
SCREEN_COLLAPSE_TOPBAR = 1,
SCREEN_COLLAPSE_STATUSBAR = 2,
};
/* screen->state */
/** #bScreen.state */
enum {
SCREENNORMAL = 0,
SCREENMAXIMIZED = 1, /* one editor taking over the screen */
SCREENFULL = 2, /* one editor taking over the screen with no bare-minimum UI elements */
};
/* Panel->flag */
/** #bScreen.redraws_flag */
typedef enum eScreen_Redraws_Flag {
TIME_REGION = (1 << 0),
TIME_ALL_3D_WIN = (1 << 1),
TIME_ALL_ANIM_WIN = (1 << 2),
TIME_ALL_BUTS_WIN = (1 << 3),
// TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
TIME_SEQ = (1 << 5),
TIME_ALL_IMAGE_WIN = (1 << 6),
// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
TIME_NODES = (1 << 8),
TIME_CLIPS = (1 << 9),
TIME_FOLLOW = (1 << 15),
} eScreen_Redraws_Flag;
/** #Panel.flag */
enum {
PNL_SELECT = (1 << 0),
PNL_CLOSEDX = (1 << 1),
@ -499,7 +513,7 @@ enum {
PNL_POPOVER = (1 << 6),
};
/* Panel->snap - for snapping to screen edges */
/** #Panel.snap - for snapping to screen edges */
#define PNL_SNAP_NONE 0
/* #define PNL_SNAP_TOP 1 */
/* #define PNL_SNAP_RIGHT 2 */
@ -516,16 +530,17 @@ enum {
/* Fallback panel category (only for old scripts which need updating) */
#define PNL_CATEGORY_FALLBACK "Misc"
/* uiList layout_type */
/** #uiList.layout_type */
enum {
UILST_LAYOUT_DEFAULT = 0,
UILST_LAYOUT_COMPACT = 1,
UILST_LAYOUT_GRID = 2,
};
/* uiList flag */
/** #uiList.flag */
enum {
UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0, /* Scroll list to make active item visible. */
/* Scroll list to make active item visible. */
UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0,
};
/* Value (in number of items) we have to go below minimum shown items to enable auto size. */
@ -538,13 +553,13 @@ enum {
UILST_FLT_ITEM = 1 << 30, /* This item has passed the filter process successfully. */
};
/* uiList filter options */
/** #uiList.filter_flag */
enum {
UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */
UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */
};
/* uiList filter sort type */
/** #uiList.filter_sort_flag */
enum {
/* Plain values (only one is valid at a time, once masked with UILST_FLT_SORT_MASK. */
/** Just for sake of consistency. */
@ -596,7 +611,7 @@ enum {
#define RGN_SPLIT_PREV 32
/* region flag */
/** #ARegion.flag */
enum {
RGN_FLAG_HIDDEN = (1 << 0),
RGN_FLAG_TOO_SMALL = (1 << 1),
@ -610,7 +625,7 @@ enum {
RGN_FLAG_PREFSIZE_OR_HIDDEN = (1 << 4),
};
/* region do_draw */
/** #ARegion.do_draw */
#define RGN_DRAW 1
#define RGN_DRAW_PARTIAL 2
#define RGN_DRAWING 4

View File

@ -501,28 +501,6 @@ typedef enum eSpaceNla_Flag {
/** \} */
/* -------------------------------------------------------------------- */
/** \name Timeline
* \{ */
/* SpaceTime.redraws (now bScreen.redraws_flag) */
typedef enum eScreen_Redraws_Flag {
TIME_REGION = (1 << 0),
TIME_ALL_3D_WIN = (1 << 1),
TIME_ALL_ANIM_WIN = (1 << 2),
TIME_ALL_BUTS_WIN = (1 << 3),
// TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
TIME_SEQ = (1 << 5),
TIME_ALL_IMAGE_WIN = (1 << 6),
// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
TIME_NODES = (1 << 8),
TIME_CLIPS = (1 << 9),
TIME_FOLLOW = (1 << 15),
} eScreen_Redraws_Flag;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sequence Editor
* \{ */