Merge remote-tracking branch 'origin/blender-v2.83-release'

This commit is contained in:
Sybren A. Stüvel 2020-04-17 16:39:40 +02:00
commit 20614d331d
6 changed files with 28 additions and 1 deletions

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@ -141,6 +141,7 @@ int BKE_scene_orientation_slot_get_index(const struct TransformOrientationSlot *
/* ** Scene evaluation ** */
void BKE_scene_update_sound(struct Depsgraph *depsgraph, struct Main *bmain);
void BKE_scene_update_tag_audio_volume(struct Depsgraph *, struct Scene *scene);
void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain);
void BKE_scene_graph_evaluated_ensure(struct Depsgraph *depsgraph, struct Main *bmain);

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@ -1278,6 +1278,14 @@ void BKE_scene_update_sound(Depsgraph *depsgraph, Main *bmain)
BKE_sound_update_scene(depsgraph, scene);
}
void BKE_scene_update_tag_audio_volume(Depsgraph *UNUSED(depsgraph), Scene *scene)
{
BLI_assert(DEG_is_evaluated_id(&scene->id));
/* The volume is actually updated in BKE_scene_update_sound(), from either
* scene_graph_update_tagged() or from BKE_scene_graph_update_for_newframe(). */
scene->id.recalc |= ID_RECALC_AUDIO_VOLUME;
}
/* TODO(sergey): This actually should become view_layer_graph or so.
* Same applies to update_for_newframe.
*

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@ -1735,7 +1735,14 @@ void DepsgraphNodeBuilder::build_scene_audio(Scene *scene)
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_AUDIO)) {
return;
}
add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
Scene *scene_cow = get_cow_datablock(scene);
add_operation_node(&scene->id,
NodeType::AUDIO,
OperationCode::AUDIO_VOLUME,
function_bind(BKE_scene_update_tag_audio_volume, _1, scene_cow));
}
void DepsgraphNodeBuilder::build_scene_speakers(Scene * /*scene*/, ViewLayer *view_layer)

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@ -2544,8 +2544,16 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
}
}
void DepsgraphRelationBuilder::build_scene_audio(Scene * /*scene*/)
void DepsgraphRelationBuilder::build_scene_audio(Scene *scene)
{
OperationKey scene_audio_volume_key(&scene->id, NodeType::AUDIO, OperationCode::AUDIO_VOLUME);
OperationKey scene_sound_eval_key(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
add_relation(scene_audio_volume_key, scene_sound_eval_key, "Audio Volume -> Sound");
if (scene->audio.flag & AUDIO_VOLUME_ANIMATED) {
ComponentKey scene_anim_key(&scene->id, NodeType::ANIMATION);
add_relation(scene_anim_key, scene_audio_volume_key, "Animation -> Audio Volume");
}
}
void DepsgraphRelationBuilder::build_scene_speakers(Scene * /*scene*/, ViewLayer *view_layer)

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@ -61,6 +61,8 @@ const char *operationCodeAsString(OperationCode opcode)
/* Scene related. */
case OperationCode::SCENE_EVAL:
return "SCENE_EVAL";
case OperationCode::AUDIO_VOLUME:
return "AUDIO_VOLUME";
/* Object related. */
case OperationCode::OBJECT_BASE_FLAGS:
return "OBJECT_BASE_FLAGS";

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@ -60,6 +60,7 @@ enum class OperationCode {
/* Scene related. ------------------------------------------------------- */
SCENE_EVAL,
AUDIO_VOLUME,
/* Object related. ------------------------------------------------------ */
OBJECT_BASE_FLAGS,