Transform: remove incorrect 3D view check

This commit is contained in:
Campbell Barton 2018-12-14 16:59:26 +11:00
parent f4c70a35a2
commit 21523b5c86
Notes: blender-bot 2023-02-14 06:17:14 +01:00
Referenced by issue #59286, Cycles GPU Compute baking often fails
Referenced by issue #59275, Eevee - Generated coordinates don't follow mesh deformation
Referenced by issue #59266, Hard to select a single face when set to display as wireframe
Referenced by issue #59273, Text object disappears when Fill Mode set to None
1 changed files with 1 additions and 2 deletions

View File

@ -68,11 +68,10 @@ void BIF_clearTransformOrientation(bContext *C)
{
Scene *scene = CTX_data_scene(C);
ListBase *transform_orientations = &scene->transform_spaces;
View3D *v3d = CTX_wm_view3d(C);
BLI_freelistN(transform_orientations);
if (v3d && scene->orientation_type == V3D_MANIP_CUSTOM) {
if (scene->orientation_type == V3D_MANIP_CUSTOM) {
scene->orientation_type = V3D_MANIP_GLOBAL; /* fallback to global */
scene->orientation_index_custom = -1;
}