Fix T31598: smart UV failed for small faces

previous fixes only tweaked epsilon, but logic for skipping zero area
boxes was still wrong.
This commit is contained in:
Campbell Barton 2014-03-18 01:34:14 +11:00
parent a47137a2db
commit 22873eaeba
Notes: blender-bot 2023-02-14 13:35:06 +01:00
Referenced by issue #39190, Smart UV in 2.70 RC
Referenced by issue #31598, Messed up Smart UVs
1 changed files with 5 additions and 5 deletions

View File

@ -23,7 +23,7 @@ import bpy
from bpy.types import Operator
DEG_TO_RAD = 0.017453292519943295 # pi/180.0
SMALL_NUM = 0.000001 # see bug [#31598] why we dont have smaller values
SMALL_NUM = 0.00000001 # see bug [#31598] why we dont have smaller values
global USER_FILL_HOLES
global USER_FILL_HOLES_QUALITY
@ -594,10 +594,10 @@ def packIslands(islandList):
# recalc width and height
w, h = maxx-minx, maxy-miny
if w < 0.00001 or h < 0.00001:
del islandList[islandIdx]
islandIdx -=1
continue
if w < SMALL_NUM:
w = SMALL_NUM
if h < SMALL_NUM:
h = SMALL_NUM
"""Save the offset to be applied later,
we could apply to the UVs now and allign them to the bottom left hand area