Multi-object edge collapse

This commit is contained in:
Dalai Felinto 2018-05-07 11:26:00 +02:00
parent 83345b463e
commit 2349b9777a
Notes: blender-bot 2023-02-14 06:00:46 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 16 additions and 5 deletions

View File

@ -625,13 +625,24 @@ void MESH_OT_delete_loose(wmOperatorType *ot)
static int edbm_collapse_edge_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (!EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, true))
return OPERATOR_CANCELLED;
if (em->bm->totedgesel == 0) {
continue;
}
EDBM_update_generic(em, true, true);
if (!EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, true)) {
continue;
}
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}