Multi-object edge collapse
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Notes:
blender-bot
2023-02-14 06:00:46 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -625,13 +625,24 @@ void MESH_OT_delete_loose(wmOperatorType *ot)
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static int edbm_collapse_edge_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (!EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, true))
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return OPERATOR_CANCELLED;
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if (em->bm->totedgesel == 0) {
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continue;
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}
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EDBM_update_generic(em, true, true);
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if (!EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, true)) {
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continue;
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}
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EDBM_update_generic(em, true, true);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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