Cleanup: conform header guards to Blender's style
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@ -18,6 +18,9 @@
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* \ingroup collada
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*/
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#ifndef __EXTRATAGS_H__
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#define __EXTRATAGS_H__
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#include <string>
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#include <map>
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#include <vector>
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@ -70,3 +73,5 @@ class ExtraTags {
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/** Get text data for tag as a string. */
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std::string asString(std::string tag, bool *ok);
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};
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#endif /* __EXTRATAGS_H__ */
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@ -18,8 +18,8 @@
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* \ingroup modifiers
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*/
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#ifndef __MOD_MESHCACHE_UTIL_H__
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#define __MOD_MESHCACHE_UTIL_H__
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#ifndef __MOD_SOLIDIFY_UTIL_H__
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#define __MOD_SOLIDIFY_UTIL_H__
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/* MOD_solidify_extrude.c */
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Mesh *MOD_solidify_extrude_applyModifier(ModifierData *md,
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@ -31,4 +31,4 @@ Mesh *MOD_solidify_nonmanifold_applyModifier(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh);
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#endif /* __MOD_MESHCACHE_UTIL_H__ */
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#endif /* __MOD_SOLIDIFY_UTIL_H__ */
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@ -33,8 +33,8 @@
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* Selections like "selected only" or "no hair systems" are left to concrete subclasses.
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*/
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#ifndef __USD__ABSTRACT_HIERARCHY_ITERATOR_H__
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#define __USD__ABSTRACT_HIERARCHY_ITERATOR_H__
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#ifndef __ABSTRACT_HIERARCHY_ITERATOR_H__
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#define __ABSTRACT_HIERARCHY_ITERATOR_H__
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#include <map>
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#include <string>
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@ -245,4 +245,4 @@ class AbstractHierarchyIterator {
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} // namespace USD
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#endif /* __USD__ABSTRACT_HIERARCHY_ITERATOR_H__ */
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#endif /* __ABSTRACT_HIERARCHY_ITERATOR_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_EXPORTER_CONTEXT_H__
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#define __USD__USD_EXPORTER_CONTEXT_H__
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#ifndef __USD_EXPORTER_CONTEXT_H__
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#define __USD_EXPORTER_CONTEXT_H__
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#include "usd.h"
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@ -41,4 +41,4 @@ struct USDExporterContext {
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} // namespace USD
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#endif /* __USD__USD_EXPORTER_CONTEXT_H__ */
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#endif /* __USD_EXPORTER_CONTEXT_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_HIERARCHY_ITERATOR_H__
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#define __USD__USD_HIERARCHY_ITERATOR_H__
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#ifndef __USD_HIERARCHY_ITERATOR_H__
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#define __USD_HIERARCHY_ITERATOR_H__
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#include "abstract_hierarchy_iterator.h"
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#include "usd_exporter_context.h"
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@ -68,4 +68,4 @@ class USDHierarchyIterator : public AbstractHierarchyIterator {
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} // namespace USD
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#endif /* __USD__USD_HIERARCHY_ITERATOR_H__ */
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#endif /* __USD_HIERARCHY_ITERATOR_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_ABSTRACT_H__
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#define __USD__USD_WRITER_ABSTRACT_H__
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#ifndef __USD_WRITER_ABSTRACT_H__
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#define __USD_WRITER_ABSTRACT_H__
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#include "usd_exporter_context.h"
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#include "abstract_hierarchy_iterator.h"
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@ -75,4 +75,4 @@ class USDAbstractWriter : public AbstractHierarchyWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_ABSTRACT_H__ */
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#endif /* __USD_WRITER_ABSTRACT_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_CAMERA_H__
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#define __USD__USD_WRITER_CAMERA_H__
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#ifndef __USD_WRITER_CAMERA_H__
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#define __USD_WRITER_CAMERA_H__
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#include "usd_writer_abstract.h"
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@ -35,4 +35,4 @@ class USDCameraWriter : public USDAbstractWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_CAMERA_H__ */
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#endif /* __USD_WRITER_CAMERA_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_HAIR_H__
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#define __USD__USD_WRITER_HAIR_H__
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#ifndef __USD_WRITER_HAIR_H__
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#define __USD_WRITER_HAIR_H__
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#include "usd_writer_abstract.h"
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@ -35,4 +35,4 @@ class USDHairWriter : public USDAbstractWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_HAIR_H__ */
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#endif /* __USD_WRITER_HAIR_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_LIGHT_H__
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#define __USD__USD_WRITER_LIGHT_H__
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#ifndef __USD_WRITER_LIGHT_H__
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#define __USD_WRITER_LIGHT_H__
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#include "usd_writer_abstract.h"
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@ -34,4 +34,4 @@ class USDLightWriter : public USDAbstractWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_LIGHT_H__ */
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#endif /* __USD_WRITER_LIGHT_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_MESH_H__
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#define __USD__USD_WRITER_MESH_H__
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#ifndef __USD_WRITER_MESH_H__
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#define __USD_WRITER_MESH_H__
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#include "usd_writer_abstract.h"
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@ -63,4 +63,4 @@ class USDMeshWriter : public USDGenericMeshWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_MESH_H__ */
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#endif /* __USD_WRITER_MESH_H__ */
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@ -16,8 +16,8 @@
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __USD__USD_WRITER_TRANSFORM_H__
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#define __USD__USD_WRITER_TRANSFORM_H__
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#ifndef __USD_WRITER_TRANSFORM_H__
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#define __USD_WRITER_TRANSFORM_H__
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#include "usd_writer_abstract.h"
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@ -39,4 +39,4 @@ class USDTransformWriter : public USDAbstractWriter {
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} // namespace USD
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#endif /* __USD__USD_WRITER_TRANSFORM_H__ */
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#endif /* __USD_WRITER_TRANSFORM_H__ */
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@ -17,8 +17,8 @@
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* All rights reserved.
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*/
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#ifndef __BLENDER_USD_H__
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#define __BLENDER_USD_H__
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#ifndef __USD_H__
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#define __USD_H__
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#ifdef __cplusplus
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extern "C" {
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@ -59,4 +59,4 @@ bool USD_export(struct bContext *C,
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}
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#endif
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#endif /* __BLENDER_USD_H__ */
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#endif /* __USD_H__ */
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